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+ Added unit "a3dge.Common" with a few of useful pre-build game states.

* Modified a few examples to show ways to use the new Common game states.
* Improved the "Frame counter" object making it more intuitive.
* A small improvement in the TWorld3D constructor.
* A few documentation improvements.

niunio 2025-07-22

changed /trunk/src/docs/a3dge.pds
added /trunk/src/engine/a3dge.common.pas
changed /trunk/src/engine/a3dge.pas
changed /trunk/src/engine/a3dge.world3d.pas
changed /trunk/src/examples/ex_collision.pp
changed /trunk/src/examples/ex_heightmap.pp
changed /trunk/src/examples/ex_world.pp
changed /trunk/src/examples/framecounter.pas
/trunk/src/docs/a3dge.pds Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.common.pas Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.pas Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.world3d.pas Diff Switch to side-by-side view
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/trunk/src/examples/ex_collision.pp Diff Switch to side-by-side view
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/trunk/src/examples/ex_heightmap.pp Diff Switch to side-by-side view
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/trunk/src/examples/ex_world.pp Diff Switch to side-by-side view
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/trunk/src/examples/framecounter.pas Diff Switch to side-by-side view
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