Commit | Date | |
---|---|---|
[r127]
by
niunio
+ Added unit "a3dge.Common" with a few of useful pre-build game states. |
2025-07-22 18:22:05 | Tree |
[r126]
by
niunio
+ Added method "Merge" to material list. |
2025-07-01 18:12:43 | Tree |
2025-07-01 13:10:34 | Tree | |
2025-06-26 12:36:03 | Tree | |
[r123]
by
niunio
+ Added PLG format description. |
2025-06-26 10:52:27 | Tree |
[r122]
by
niunio
* Fixed examples removing "fWorld" element and changing other issues. |
2025-06-21 11:40:05 | Tree |
[r121]
by
niunio
+ Added documentation about the basics of collision checking. |
2025-06-18 17:06:30 | Tree |
[r120]
by
niunio
+ Added EModelLoad class to be used by model loaders. |
2025-06-14 16:47:33 | Tree |
[r119]
by
niunio
* Step back on the Billboard/Sprite situation: Now there's only TBillboard |
2025-06-09 15:50:03 | Tree |
[r118]
by
niunio
* Differentiated "billboard" from "Sprite 3D", adding a planar model to simplify. |
2025-06-09 13:00:30 | Tree |