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Code Commit Log


Commit Date  
[r39] by niunio

* Fixed components: They didn't got the Owner pointer!!!
+ Started with backgrounds and models, and added functionality to Entities, and
cameras, so it is able to render things in a 3D space!

2023-03-26 19:21:24 Tree
[r38] by niunio

+ Added camera setup.

2023-03-26 16:52:13 Tree
[r37] by niunio

* A few changes in the "Entity" and "Object3D" design.
* Documentation updates for such changes.

2023-03-25 13:40:39 Tree
[r36] by niunio

[Emergency commit to avoid loss 'cause my computer is doing weird things]
+ Added function a3dIdentityMatrix.
+ Added units a3dge.Models, a3dge.Materials, a3dge.World3D and
a3dge.OctreeWorld3D with scafolding of the 3D space subsystem.
* Documentation completed and fixed.

2023-03-24 09:58:03 Tree
[r35] by niunio

+ Added a few more matrix operations.

2023-03-22 18:36:14 Tree
[r34] by niunio

+ Added Ta3dMatrix3D.
+ Added another way to build a gnomon.
* Documentation updates.

2023-03-22 10:21:24 Tree
[r33] by niunio

* Fixed makefile.
* Fixed ex_test_components.
+ Added vector functions and methods.
+ Added Gnommon build routines.

2023-03-21 10:48:04 Tree
[r32] by niunio

+ Added unit a3dge.Math3d with Vector3D definition an a few functions.

2023-03-19 20:41:41 Tree
[r31] by niunio

* Fixed a3dLoadBitmapFont: It raised an exception if it couldn't load bitmap
from disk.
+ Added Allegro's TTF add-on to application initialization.
* Fixed examples.

2023-03-19 19:04:55 Tree
[r30] by niunio

- Removed demonstration game: internal design is too different than the new
game engine. Will rewrite when engine is more complete.
* Ta3dKeyboard.Initialize doesn't check if there's a keyboard handler and
installs its own handler in any case.

2023-03-19 17:58:48 Tree
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