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* Fixed matrix building functions: OpenGL use degrees but Pascal uses radians.

* Camera "ApplyMatrix" methods doesn't load identity.
* Ta3dCamera.ApplyMatrix is virtual now.
* Fixed ex_test_linear program.
* Trying to fix ex_test but camera doesn't works as expected (there's something
weird, maybe I forgot something).
* Documentation update.

niunio 2023-05-21

changed /trunk/src/docs/a3dge.math3d.pds
changed /trunk/src/docs/a3dge.pds
changed /trunk/src/engine/a3dge.math3d.pas
changed /trunk/src/engine/a3dge.world3d.pas
changed /trunk/src/examples/ex_test.lpr
changed /trunk/src/examples/ex_test_linear.lpr
/trunk/src/docs/a3dge.math3d.pds Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.math3d.pas Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.world3d.pas Diff Switch to side-by-side view
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/trunk/src/examples/ex_test.lpr Diff Switch to side-by-side view
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/trunk/src/examples/ex_test_linear.lpr Diff Switch to side-by-side view
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