Commit | Date | |
---|---|---|
[r55]
by
niunio
* Fixed Ta3dMatrix3D constructors: Some where "transposed" resulting in |
2023-09-05 09:16:42 | Tree |
[r54]
by
niunio
* Fixed Ta3dEventManager.DispatchEvents: events queued and wasn't dispatched |
2023-09-04 16:55:58 | Tree |
[r53]
by
niunio
+ Added EGA color definitions. |
2023-07-15 17:31:14 | Tree |
[r52]
by
niunio
+ Added fog to scene. |
2023-07-08 17:38:58 | Tree |
[r51]
by
niunio
* Property Ta3dModelObject3d.LODMesh renamed to LODModel. |
2023-06-04 17:45:19 | Tree |
[r50]
by
niunio
* Fixed matrix building functions: OpenGL use degrees but Pascal uses radians. |
2023-05-21 11:08:12 | Tree |
[r49]
by
niunio
* Fixed makefile. |
2023-05-18 11:38:43 | Tree |
[r48]
by
niunio
* Fixed Windows compilation: needed an additional routine. |
2023-05-14 11:37:29 | Tree |
[r47]
by
niunio
- removed "Initializing component" log message from component manager. |
2023-05-06 18:02:55 | Tree |
[r46]
by
niunio
+ Added a mouse component. |
2023-05-06 16:54:02 | Tree |