Menu

Code Commit Log


Commit Date  
[r68] by niunio

* Finished to implement the game state subsystem.
* Documentation fixes and updates, adding how's the expected game flow.

2025-04-09 12:51:06 Tree
[r67] by niunio

+ Added time control to application object.
+ ShowErrorMessage is able to print the message in Display if available.
* Fixed some documentation.

2025-04-09 10:26:26 Tree
[r66] by niunio

+ Added unit a3dge.Classes and moved the exception class in to it.
+ Added a State implementation simpler than the old one (see "branches/pre-2.0")
and extended in to a Game State Subsystem.

2025-04-08 20:00:27 Tree
[r65] by niunio

+ Added display.

2025-04-08 17:43:35 Tree
[r64] by niunio

+ Added configuration file and command line parsing.

2025-04-08 16:19:33 Tree
[r63] by niunio

+ Added Log object.
+ Added Exception management.
- Removed property "svn:executiable" from some source files.

2025-04-08 11:26:41 Tree
[r62] by niunio

* Removed pasdoc option --staronly.
* Renamed all engine units adding the "a3dge" namespace.

2025-04-08 09:58:32 Tree
[r61] by niunio

+ Added build scripts, a test program and created a dummy a3dge unit to test
it all.
* Updated coding style.

2025-04-07 20:28:58 Tree
[r60] by niunio

* Moved "trunk" in to "branches", as new version 1.0 will be a direct port of
the Momen 3D game.

2025-04-07 18:32:25 Tree
[r59] by niunio

* Component constructor is'nt virtual now.
+ Added normals to polyhedron models.
* Polyhedron models can use material library reference now.
* A few cosmetic changes.

2023-09-17 18:46:05 Tree
Older >
Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.