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* Fixed the rendering pipeline. I think now it's more easy to understand and

use.
* objview works now.
* Documentation updates. A lot.

niunio 2025-04-13

changed /trunk/CHANGES.txt
changed /trunk/src/docs/a3dge.pds
renamed /trunk/src/docs/gameflow.pds -> /trunk/src/docs/getstarted.pds
added /trunk/src/docs/gamestateHUD_code.pds
added /trunk/src/docs/gamestateonemodel_code.pds
added /trunk/src/docs/gamestatesimple_code.pds
changed /trunk/src/docs/introduction.pds
changed /trunk/src/engine/a3dge.math3d.pas
changed /trunk/src/engine/a3dge.pas
changed /trunk/src/engine/a3dge.world3d.pas
changed /trunk/src/examples/ex_test.pp
changed /trunk/src/tools/objview/viewer.pas
/trunk/CHANGES.txt Diff Switch to side-by-side view
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/trunk/src/docs/a3dge.pds Diff Switch to side-by-side view
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/trunk/src/docs/gamestateHUD_code.pds Diff Switch to side-by-side view
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/trunk/src/docs/gamestateonemodel_code.pds Diff Switch to side-by-side view
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/trunk/src/docs/gamestatesimple_code.pds Diff Switch to side-by-side view
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/trunk/src/docs/introduction.pds Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.math3d.pas Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.pas Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.world3d.pas Diff Switch to side-by-side view
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/trunk/src/examples/ex_test.pp Diff Switch to side-by-side view
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/trunk/src/tools/objview/viewer.pas Diff Switch to side-by-side view
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