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+ Added ambient light.

* Fixed default camera light location.
* Fixed name of unit a3dge.Heightmap.
* Improved the heightmap system. It also uses a bitmap instead of a propietary
file format.
* Fixed application Run by ensuring the gamestate is initialized.
* Fixed PLG colours. Still not perfect though.
* Fixed Wavefront .obj file loader issue when file doesn't define face normals.
* Fixed skybox texture loading that generated rendering glitches due to the use
of rendering filters and mip-maps.
+ ex_world loads and renders a heightmap now. Also added mouse speed, fog,
light and some movement.
+ Added light to objview.

niunio 2025-05-02

removed /trunk/TODO
added /trunk/bin/examples/data/ground.png
added /trunk/bin/examples/data/height.png
changed /trunk/src/docs/a3dge.pds
renamed /trunk/src/engine/a3dge.heighmap.pas -> /trunk/src/engine/a3dge.heightmap.pas
changed /trunk/src/engine/a3dge.pas
changed /trunk/src/engine/a3dge.plg.pas
changed /trunk/src/engine/a3dge.skybox.pas
changed /trunk/src/engine/a3dge.wavefront.pas
changed /trunk/src/engine/a3dge.world3d.pas
changed /trunk/src/examples/ex_world.pp
changed /trunk/src/tools/objview/viewer.pas
/trunk/TODO
File was removed.
/trunk/bin/examples/data/ground.png
Binary file was added.
/trunk/bin/examples/data/height.png
Binary file was added.
/trunk/src/docs/a3dge.pds Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.pas Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.plg.pas Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.skybox.pas Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.wavefront.pas Diff Switch to side-by-side view
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/trunk/src/engine/a3dge.world3d.pas Diff Switch to side-by-side view
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/trunk/src/examples/ex_world.pp Diff Switch to side-by-side view
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/trunk/src/tools/objview/viewer.pas Diff Switch to side-by-side view
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