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* Replaced the Log object with the (Do)Log method in the TA3DGEApplication

class. This simplifies a lot the thing.
* TModelLoader type moved to unit a3dge.Model3D (forgotten).
+ Added property Windowed to TDisplay. It is also affected by configuration and
command-line options, as well as by the DEBUG definition conditional.
* Some documentation fixes, improvements and completions.

niunio 2025-05-03

changed /trunk/docs/internal/a3dge.roadmap.md
changed /trunk/makefile
changed /trunk/src/docs/a3dge.pds
changed /trunk/src/engine/a3dge.classes.pas
changed /trunk/src/engine/a3dge.heightmap.pas
changed /trunk/src/engine/a3dge.model3d.pas
changed /trunk/src/engine/a3dge.pas
changed /trunk/src/engine/a3dge.plg.pas
changed /trunk/src/engine/a3dge.skybox.pas
changed /trunk/src/engine/a3dge.wavefront.pas
changed /trunk/src/engine/a3dge.world3d.pas
changed /trunk/src/examples/ex_gameflow.pp
changed /trunk/src/examples/ex_heightmap.pp
changed /trunk/src/examples/ex_test.pp
changed /trunk/src/tools/objview/objview.pp
changed /trunk/src/tools/objview/viewer.pas
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