Activity for Classic Video-Audio Presentation

  • Phillip Kilgore Phillip Kilgore committed [r50] on Code

    ADded support for 1BPP, 2BPP, and 4BPP encoding. Fixed bug where output file did not open in truncate mode.

  • Phillip Kilgore Phillip Kilgore committed [r49] on Code

    Added stringification to RGB and ContextualizedIndex. Updated Pixmap to actually build palette. Updated Distance function for ARGB32 to properly calculate distance. Img2Bin can now output 8BPP images.

  • Phillip Kilgore Phillip Kilgore committed [r48] on Code

    Added CSV I/O; added documentation to SixLabors wrapper.

  • Phillip Kilgore Phillip Kilgore committed [r47] on Code

    Added forgotten palette generator for default palette. Updated default palette to make better use of color space. Added PalConv Tool to CVAPTool. Fixed issue in reflection to obtain a pixel type's color space.

  • Phillip Kilgore Phillip Kilgore committed [r46] on Code

    More work on CVAPTool to prepare for image conversion; writer functionality added to SixLabors wrapper. Added standard palette for CVAP (which was way overdue).

  • Phillip Kilgore Phillip Kilgore committed [r45] on Code

    Began working on SixLabors wrapper around Image. Refactored Palette a bit and added new concrete Image classes. Added new Raster interfaces corresponding to Indexed mode.

  • Phillip Kilgore Phillip Kilgore committed [r44] on Code

    Added CVAPTool as a separate solution, which uses WFOPT.NET as a dependency.

  • Phillip Kilgore Phillip Kilgore committed [r43]

    Fixed some stuff related to fixed size buffers for RenderContext. More work on input management, including pumping stuff forward through the event queue.

  • Phillip Kilgore Phillip Kilgore committed [r42]

    Added missing iterators.cs in CVAP.Util. Refactored backend to use a public API. Added memory fill and scramble.

  • Phillip Kilgore Phillip Kilgore committed [r41]

    Implemented iterator for TreeSet and associated test.

  • Phillip Kilgore Phillip Kilgore committed [r40]

    Added ConcurrentModificationException. Implemented TreeSet.Remove() to use red-black tree. Added stub for enumerator.

  • Phillip Kilgore Phillip Kilgore committed [r39]

    Fixed TreeSet.Add() bug that was happening because color flip was indicating that an insertion occurred even though it didn't.

  • Phillip Kilgore Phillip Kilgore committed [r38]

    Began work on converting TreeSet to use RBTree; does not pass tests yet but added some infrastructure to help discover why. CVAP.Test now has access to any internal function with CVAP.Util so that we can call AssertStructureValid() on the tree, and added cached link to JSW's RBTree implementation as source material.

  • Phillip Kilgore Phillip Kilgore committed [r37]

    Began working on set interface; using BST for TreeMap now, but will eventually use RBTree. Apparently forgot to add Video Test a while back so adding that, too.

  • Phillip Kilgore Phillip Kilgore committed [r36]

    Began work on allocators for MemSource management.

  • Phillip Kilgore Phillip Kilgore committed [r35]

    Refactored Tilemap facet for Layer implementation because I forgot to put in the pointer to the atlas.

  • Phillip Kilgore Phillip Kilgore committed [r34]

    Added standard Tilemaps; updated Memory subsystem some to allow for pulling generic values. Added DirtyableTileMap.

  • Phillip Kilgore Phillip Kilgore committed [r33]

    More work on MatchIndex for Palette; began work on standard tilemaps.

  • Phillip Kilgore Phillip Kilgore committed [r32]

    Updated video implementation so CVAP.Video.Palette is actually a CVAP.Graphics.Palette. Added some infrastructure to allow palettes to be sliced.

  • Phillip Kilgore Phillip Kilgore committed [r31]

    Refactored Layer definition, resumed work on SFML Backend.

  • Phillip Kilgore Phillip Kilgore committed [r30]

    More unit testing for vectors. Resumed work on backend; until we get GLSL rendering done, we'll just go ahead and render directly into a pixmap, so added some infrastructure for that.

  • Phillip Kilgore Phillip Kilgore committed [r29]

    Added test generators for unit tests, began work on unit tests for Vectors.

  • Phillip Kilgore Phillip Kilgore committed [r28]

    Refactored build system to use MSBuild tasks, which should improve IDE performance for the project. Restructured project so code generators are located under the project they reside in, and refactored VideoCore generator. SDK 6.0.4 is now required to build CVAP due to a bug with TaskHostFactory.

  • Phillip Kilgore Phillip Kilgore committed [r27]

    Vectors now have swizzle and conversion operators.

  • Phillip Kilgore Phillip Kilgore committed [r26]

    Began refactoring Vector generator, produces mostly everything besides the swizzle operator. Also added forgotten Typedefs.cs which is now required to get the code to work.

  • Phillip Kilgore Phillip Kilgore committed [r25]

    Added documentation processing to CVAP.CodeGen. Turned off documentation generation for now in CVAP.Util, but documented most of the stuff there.

  • Phillip Kilgore Phillip Kilgore committed [r24]

    Additional work on the code generation, including fixing a bug where Method specifiers were not fully emitted. Spent some time refactoring low hanging fruit in the code generators. Documentation pass to reduce warnings in CVAP.Util.

  • Phillip Kilgore Phillip Kilgore committed [r23]

    More work on code generators, began porting Geometry generator over to new framework. Can mostly do anything besides delegates and generic classes.

  • Phillip Kilgore Phillip Kilgore committed [r22]

    Fleshed out typename rendering for CVAP.CodeGen. Added TokenStream and friends to assist parsing.

  • Phillip Kilgore Phillip Kilgore committed [r21]

    Began work on new code generators; added RawTranslationUnit target for temporary stuff but will eventually switch over to using C# generator once it is ready. Also forgot to add Scalar and Traits last time, adding it now.

  • Phillip Kilgore Phillip Kilgore committed [r20]

    Refactored vectors again, this time to use traits. Began work on refactoring code generator to something more flexible.

  • Phillip Kilgore Phillip Kilgore committed [r19]

    Nearly completely refactored vectors; thinking of moving 4D vectors to another library since they account for nearly 500KB in the binary. Probably has to do with the way that the swizzle operators are implemented. Completely refactored ScalarValue and added BCD8, Int24. Int4 and UInt4 are temporarily gone for now, as is the matrix stuff.

  • Phillip Kilgore Phillip Kilgore committed [r18]

    Updated Color model significantly so that colors are not limited to ARGB32. Made some fields that are immutable readonly. Updated bug in Angle generator where the unit was being assigned to itself.

  • Phillip Kilgore Phillip Kilgore committed [r17]

    Added ArrayPixelRow to fix CS8151. Glyphs now use PixelRow.

  • Phillip Kilgore Phillip Kilgore committed [r16]

    Much more work on RenderContext, including refactoring to use PixelRows to reduce alignment requirements on pixmaps. Added MemorySource.RefTo. Can now query a RenderContext for a pixmap located in Memory.

  • Phillip Kilgore Phillip Kilgore committed [r15]

    Added LED font, but have not yet registered it. Some work on TileFont, including the ability to address individual glyphs. Added MutableTileFont. More work on the tutorial.

  • Phillip Kilgore Phillip Kilgore committed [r14]

    Font serialization now implemented, but for 1BPP only.

  • Phillip Kilgore Phillip Kilgore committed [r13]

    Finally got font autogeneration partially implemented. Fixed improper image for cp437 terminal, will begin populating image data in next revision.

  • Phillip Kilgore Phillip Kilgore committed [r12]

    Added 8x16 fonts, fixed some errors in the 8x8 fonts. Added 16x16 font for ASCII.

  • Phillip Kilgore Phillip Kilgore committed [r11]

    More work on the book. Began fleshing out bitmap fonts. More work on memory subsystem, including adding DirtyableMemorySource.

  • Phillip Kilgore Phillip Kilgore committed [r10]

    Began implementing angles; continued work on matrices, added Memory subsystem.

  • Phillip Kilgore Phillip Kilgore committed [r9]

    Began refactoring of vector generator; need to add Scale, Rotation, and Dot back into derived vectors.

  • Phillip Kilgore Phillip Kilgore committed [r8]

    Added unit tests, preparing to refactor the generation of Vector.

  • Phillip Kilgore Phillip Kilgore committed [r7]

    Added angles; significantly refactored Vectors and added Matrices and Angles (still need to write generator for this).

  • Phillip Kilgore Phillip Kilgore committed [r6]

    Added Code Generation to CVAP core to produce geometry and vector types. Added BoundedArea and friends. More work on events, including adding an explicit EventQueue class.

  • Phillip Kilgore Phillip Kilgore committed [r5]

    Moved all .NET code to its own subdirectory, and added Examples. Began working on input management code. Added USB device classification so that we can tell when certain joysticks should be treated as special devices.

  • Phillip Kilgore Phillip Kilgore committed [r4]

    Added CVAP.Util utility library; began work on tutorial book.

  • Phillip Kilgore Phillip Kilgore committed [r3]

    Began work on master specification; also added audio and added framework for port I/O. API remains unstable.

  • Phillip Kilgore Phillip Kilgore committed [r2]

    Refactored RenderContext some in preparation for implementation of Backend, which has also been worked on. Atlases and Tilemaps should now return references, simplifying the code to access them.

  • Phillip Kilgore Phillip Kilgore committed [r1]

    Initial Import

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