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#42 Wish List For Next Version

open
nobody
None
5
2021-12-15
2017-03-31
Nick Dunn
No

Aw damn, didn't see this section when I made my last post. I'll just forward the link here:
https://sourceforge.net/p/dunelegacy/discussion/263161/thread/ae7917ac/

Discussion

  • Nick Dunn

    Nick Dunn - 2017-04-07

    Updated linked post with some extra features plus reported bugs.

     
  • Dmitri Fatkin

    Dmitri Fatkin - 2020-06-29

    Good morning, everyone.

    It's been a while since I exchanged my thoughts on potential routes of improvement for the project's future versions here, since the part of it which I'm personally hoping to be able to improve as time goes is rather ample one (the redesign of all 6 Single Player campaigns in the spirit of the original game & its unofficial Super Dune 2 expansion while accounting all peculiarities of Dune Legacy's AI behavior and having the newly-created content balanced in accordance with those).

    At the same time, I feel there are certain things which should already be noted & placed on feasible improvements list here, as correcting those & introducing the newly-requested ones is not a trivial, speedy task and is likely to take up many months before some of these items will actually be able to be incorporated into an updated version.

    The suggestions are as follows:

    1) Enable hotkeys in House selection / approval of selection menu, also, supply the music ("Choose Your House") there. In addition to this, provide hotkeys for Repeat/Proceed in mission briefing / mission completion screens.
    2) Score calculation music is Credits theme somehow. There, battle themes are usually played when it comes to Dune 2.
    3) In quota tallies, the harvested spice should be validated by what the player actually possesses rather than the amount stored in Refineries.
    4) Spice harvesting progress message is updated too slowly (as well as the others, however, there it's most-noticeable). Make the display of messages in battlefield events status bar renew a bit faster.
    5) Sandworms are uncontrollable by the Fremen and don't patrol the default points of interest in Area Guard mode.
    6) Why is Ordos Raider available to sides which shouldn't be able to build it? That version of the Trike should be exclusive to the Ordos and Mercenaries.
    7) Deviator should be added to Mercenaries House of IX special units capabilities.
    8) Heralds are not attributed to player's faction in the winning mission menu (the one always shown is Harkonnen).
    9) Enable Ordos intermissions for the Mercenaries and Atreides intermissions for the Fremen.
    10) Enable the display of the original and Dune Legacy credits after passing the final mission.
    11) The houses which are capable to build both Sonic Tanks and Devastators (Fremen, Mercenaries, Sardaukar) tend to produce only Sonic Tanks, especially under AI Player (easy-hard) behavior scripts.
    12) The lips of Sardaukar mentat are colored purple for an unclear reason, instead of the original, natural color.
    13) Would it be possible to issue movement commands to opponents' units in Debugging Mode? Is it possible to display each faction's credits when their buildings are selected?
    14) Introduce the ability to generate random map seeds for the respective property in New Map menu of Mission Editor, without reopening that window.
    15) Make sure that Campaign AI doesn't include pre-placed units in its attacks.
    16) Implement a prototype of random units / bases spawning generation in Map Editor with specifiable element amounts, Tech Level selection & distance between the buildings (partially based off Dune Dynasty's skirmish.c randomization algorithms).

     

    Last edit: Dmitri Fatkin 2020-07-05
  • Alexus

    Alexus - 2021-12-15

    Hello everyone, I need to thank all of You for that fantastic windows game.
    it's a new experience for a Dune gaming, it's a great nostalgy.
    Default game option - ( these option activates only if you start new game )

     

    Last edit: Alexus 2021-12-15

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