[OpenGL> Render To Target and Stencil Buffer] Patch
3D Engine c++
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nimphoenix2
This is a duplicate of the unnoticed ticket #227.
It would be amazing if one could use stencil buffers with render target textures. Also amazing is that Irrlicht actually allready has this functionality built in (at least for OpenGL Driver). The only thing left to do is make this feature available.
Here's a patch, based on the one @curaga submitted on ticket #227, but updated for revision r4724, still applies automatically to current revision.
This patch still works fine for revision 4736.