Activity for PipeWalker

  • Artem Artem posted a comment on ticket #14

    Hi, Thanks for your interest in this abandoned project! =) If this is still relevant, please create a pull request at https://github.com/artemsen/pipewalker.

  • Matthias Mailänder Matthias Mailänder posted a comment on ticket #14

    128x128 icon which is required there.

  • Matthias Mailänder Matthias Mailänder created ticket #14

    Flathub package

  • Laura Ess Laura Ess posted a comment on discussion Open Discussion

    Seems all good to me.

  • worldcitizencane worldcitizencane posted a comment on discussion Open Discussion

    I wish I knew development so I could help, alas I am only an admin.

  • Artem Artem posted a comment on discussion Open Discussion

    I had an idea to port it to WebAssembly. But the maximum that I did was moved the source code to github =) Sorry, I have no plans to develop this project.

  • worldcitizencane worldcitizencane posted a comment on discussion Open Discussion

    I love this game, but changing to Chromebook. It's possible to run it either in a Linux or Wine container, but neither way supports tap-for-click on the touchpad. Any thoughts of porting it to Chromebook or have it run in a browser? I'd consider hosting it, if only I knew how.

  • Cal Cal posted a comment on discussion Open Discussion

    I'm glad you like them! Torqued is another way to say fine-tuned, which I had to do at the "small" setting because that's how the tilesets are displayed best. Funny you should mention seams; at "normal" setting I do see seams that are not visible at the other settings, and don't go away no matter how I edit. This is under (Debian-derived) Linux, so clearly it's a Linux issue too. Or a driver issue, since Linux graphics drivers can be hit and miss.

  • Laura Ess Laura Ess posted a comment on discussion Open Discussion

    Ok, I've reviewed the corrections and they're really good! I can no longer seen any seems between tiles. IWhen I queried that (some years back) I was told that it was an issue with Windows! I'll replace the theme packs at DeviantAr, because the link at the Apps Page points there. I might also delete the single uncorrected versions of the themes, after copying notes about indivisual themes to the packs page (and a text file in the zips). That's a lot of work, but I think after all the work you've...

  • Laura Ess Laura Ess modified a comment on discussion Open Discussion

    Yes, SourceForge forums are annoying. Somehow I had to recover my own, for a second time, just to write this reply!!!I don't know what a torqued file is, but I'll check it out... Aha. Have downloaded the files and will checj them out shortly. In the mean time, I've had a visit to an opticicians and a routine check find that my eyes were somehow out of alignment. And it may be that I've had this condition for a while. Perhaps a contributing factor.

  • Laura Ess Laura Ess posted a comment on discussion Open Discussion

    Yes, SourceForge forums are annoying. Somehow I had to recover my own, for a second time, just to write this reply!!!I don't know what a torqued file is, but I'll check it out.

  • Cal Cal posted a comment on discussion Open Discussion

    I haven't heard yet where to send the files (confusion after my newbie mistake with posting/mailing/attachments?) so instead of waiting for an email address to send the torqued files to, I've put them on a very simple page: https://calezane.home.xs4all.nl/temp/torqued.html where they will stay until the end of January, to be downloaded for posting here or on the DeviantArt page or wherever is best. Collection 2 contained Jubilee which was also for download separately and was not in the second collection...

  • Cal Cal modified a comment on discussion Open Discussion

    I thought you might not be a regular at the discussion boards - me neither, this is the first time I've signed up to a forum, ever - so I didn't expect a reaction, but, fortunately, here you are. The skins that I've taken months to align every pixel in :) and which are now bundled up in three packages, including the ones that weren't bundled to start with: can I post them on the forum as I promised, or do I mail them to you and let you decide? In the latter case I'll need an email address to send...

  • Cal Cal modified a comment on discussion Open Discussion

    Sorry, accidental post. I don't know how to delete the whole topic, so I've just wiped the content.

  • Cal Cal posted a comment on discussion Open Discussion

    Welp! This message, which had a few zipfiles attached, was not delivered because of its attached files. I'm going to creatively rename them and try again. -------- Oorspronkelijke bericht -------- Onderwerp: Forums, how do they work. Datum: 2019-12-26 13:02 Afzender: calextra calextra@xs4all.nl Ontvanger: 704375@discussion.pipewalker.p.re.sourceforge.net I seem to be mistaken about any reply of mine automatically showing up as a post on the discussion board. (Forums, how do they work.) So I'll just...

  • Cal Cal posted a comment on discussion Open Discussion

    I thought you might not be a regular at the discussion boards - me neither, this is the first time I've signed up to a forum, ever - so I didn't expect a reaction, but, fortunately, here you are. The skins that I've taken months to align every pixel in :) and which are now bundled up in three packages, including the ones that weren't bundled to start with: can I post them on the forum as I promised, or do I mail them to you and let you decide? In the latter case I'll need an email address to send...

  • Laura Ess Laura Ess posted a comment on discussion Open Discussion

    Ah, I got an email from source forge this morning, and after recovering my password - I've never used the discussion boards on Source Forge! Most of my Pipewalker skins are all up at DeviantArt, and Pipewalker has its own forums, but they may not have been used for some time. Thanks for this variation to the skin. I used ADOBE FIREWORKS to create all the skins, busade on a simple template. I aligned everything as best I could but some errors will have slipped in, and because they all use the same...

  • Cal Cal posted a comment on discussion Open Discussion

    Early this year, I discovered PipeWalker for Linux (before that, I had an older version on an ancient Windows computer) and extra tilesets, especially those by lauraess which I found via this forum. I was insanely happy and downloaded them all to try them out. As I was playing, I noticed small things like shadows from one tile bleeding into another, and staggered letters. As I'm anal-retentive enough to be bothered by that, I corrected all the bleeding tiles and had the idea of sending them back...

  • Bernard Hatt Bernard Hatt posted a comment on discussion Open Discussion

    Had a few spare moments so had a go at creating a theme:

  • Shuey Shuey modified a comment on discussion Open Discussion

    Thanks for the info Artem! Hey, is there an option to create a custom field size?...

  • Shuey Shuey posted a comment on discussion Open Discussion

    Thanks for the info Artem! Hey, is there an option to create a custom field size?...

  • Gareth Williams Gareth Williams created ticket #15

    No man page for PipeWalker

  • Artem Artem posted a comment on discussion Open Discussion

    Very-very-very big secret I know.... You can use debug option to view solved map....

  • Laura Ess Laura Ess posted a comment on discussion Open Discussion

    That's quite a list. I generally don't use the wrap option, and tend to stick to...

  • Shuey Shuey posted a comment on discussion Open Discussion

    When I first discovered this game, I was really excited because I enjoy all kinds...

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