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#273 GOBLIIINS: Atari ST version color palette

open
nobody
None
5
2011-07-26
2005-12-09
VooD
No

Although both, Atari ST and PC EGA version shares the
same data, the ST version has a different palette.
I´ve attached a sample:

In fact originally the same disks worked for atari and
pc, as the atari was able to read pc disk and they
included both executables, but ScummVM always takes
the data as EGA version.

Discussion

  • VooD

    VooD - 2005-12-09

    Atari

     
  • VooD

    VooD - 2005-12-09

    PC

     
  • fac76

    fac76 - 2007-02-01

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    Maybe suport to the original PC EGA version could also be added (it's just a palette change).

    More info here:

    http://forums.scummvm.org/viewtopic.php?t=3318

     
  • Max Horn

    Max Horn - 2007-02-16

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    Eugene, shouldn't it be relatively easy to implement this? The choice could be made via the --render-mode switch.

     
  • Max Horn

    Max Horn - 2007-02-16
    • assigned_to: nobody --> sev
     
  • Eugene Sandulenko

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    Yes, I looked into it right when it was submitted. But the problem is that palette is set by the scripts. I started to look into EGA code recently, so, perhaps I'll get more information on how to implement this.

     
  • Max Horn

    Max Horn - 2008-01-08

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    Any news on this?
    If the data files are really identical, then they should have had a way in the executable to override the palette, right? Can't we just add some code to the opcode which reads palette data from the data files to override them?

    Or maybe the aplette wasn't really different, just the way the computer rendered it was? Or what else is going on here?

     
  • Eugene Sandulenko

    • assigned_to: sev --> nobody
     
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