When played on an Amiga (or Winuae using a 50hz resolution) later Lucas adventures like Monkey Island 2 had perfect silky smooth scrolling. Could this be implemented in ScummVM?
In principle, it should be possible. We already implemented smooth scrolling for FT, Dig and COMI. Well, at least scrolling in one pixel at a time instead of in blocks of 8 pixels at a time. Whether it is "perfect silky smooth" or not is quite subjectiv.
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On an Amiga 1200 with fastram screen is scrolled without any stuttering, jumping or skipping. It's totally smooth 50 frames per second on a 50hz screen without any screen tearing. I have seen it done on today's PC's :)
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
In principle, it should be possible. We already implemented smooth scrolling for FT, Dig and COMI. Well, at least scrolling in one pixel at a time instead of in blocks of 8 pixels at a time. Whether it is "perfect silky smooth" or not is quite subjectiv.
On an Amiga 1200 with fastram screen is scrolled without any stuttering, jumping or skipping. It's totally smooth 50 frames per second on a 50hz screen without any screen tearing. I have seen it done on today's PC's :)