split Lua GC timer into synced and unsynced parts
4139f2e1 addenda
fix #4636
shorten scope of InfoConsole drawing lock
add.
DGun weapontype: allow leading (#473)
fix pool hashes
clang crap
nuke TLS
dbg
bump ArchiveCache version
run full Lua GC sweep after loading handlers
fix #3310
fix #6287
fix segv if Lua handler is invalid
add SpringMapConvNG as submodule:
fix #6291
update pr-downloader:
update SpringMapConvNG: partly fix static linking
fix #6293
fix #6292
fix qf crash
change default weapon sound{Start,Hit*} volumes
fix #6296
buildbot: add env vars for linux compile
fix travis compile
throw content_error exceptions from creg LoadPackage
remove AAI / RAI / E323AI:
changelog++
fix #6304
fix #6303
+-
add Spring.ClosestBuildPos
fix #6306
remove some traces of TRACE_SYNC
move GetEnemyUnits* buffers into GameHelper
add. (--includes)
--SyncTracer.{cpp,h}
pass weapon target (if any) to ScriptDecloak
fix SIGINT handling, add more exit codes
update CircuitAI
silence warning
fix #6307 / close #476
update Circuit
update SpringMapConvNG
Don't distribute libIrrXML.a
update SpringMapConvNG + rename to mapcompile/mapdecompile
allow validation test without core_pattern set
cleanup builders
buildbot: disable msv / remove boost building / cleanup
fix #6315
fix gl.UpdateVertexArray
random const's
fix #6311
-
-
MSVC fix gl.GetDefaultShaderSources
:$
Add `math.tau` (#477)
fix #6316
swap all font buffers
fix #6318
e5666f add.
add LuaFonts::World{Begin,End,Print}; handle FONT_{NORM,SCALE} flags in ::Print
fix #6322
disable FONT_NEAREST by default for LuaFonts::Print
fix #6325
drop UnitDef::isAirBase
add gl.GetScreen{View,Proj}Matrix
register gl.GetScreen*Matrix
repeat dc193a30 for gl.Text
repeat dc193a30 for gl.Text
increase groundscar texture-atlas capacity
[AI] Read enemy weapons in los (#480)
fix #6327
fix #6317
fix #6327
Prevent nullpo in LuaMenu Reload call (#481)
add. 7f2b82ae116fb0256d4f95e32e115871681d5856 (#482)
fix #6328
#6329 tidbits
close #483
fix #6331
fix #6337
Add `Spring.GetLuaMemUsage` to LuaMenu (#485)
nlc
++&&
add /feature{draw,fade}dist commands
fix travis/clang compilation
add. c7fb6b3
flip feature fartex and no-fade draw test order
add allyteam-mask arg to Spring.SetUnitPosErrorParams
-
fix #6346
ws/nlc
fix #6347
77961b2e addenda
fix #6340
Update CircuitAI (#486)
add.