This is the first version of a TRS-80 Emulator for Android. It is
based on sdltrs that is itself derived from the popular xtrs emulator
originally written for X-Windows. This port adds a layer for Android.
It is recommended to use Eclipse for compiling the sources. You will
need to install the Android SDK and NDK. You should also install the
accompanying ADT plugin for Eclipse (be sure to check "NDK" when
installing the ADT for Android in Eclipse).
The TRS-80 emulator depends on a project called ActionBarSherlock.
Note that ActionBarSherlock is designed as an Android Library project.
It cannot be bundled with the emulator. You need to import ActioBarSherlock as a
separate Eclipse project into your workspace. Next clone the TRS-80
Emulator sources via git:
git clone git clone git://git.code.sf.net/p/trs80/code trs80
Since your directory structure will be different, you need to edit the location of
ActionBarSherlock. In Eclipse, right-click on TRS-80 > Preferences >
Android. In the bottom edit the path to ActionBarSherlock.
At this point you should be able to compile the sources. Note that
running the TRS-80 emulator inside the Android emulator is very
slow. It is recommended to use a real device for testing and
debugging.
The original C sources of sdltrs reside in the 'jni' folder. The Android
layer uses JNI (Java Native Interface) to access the C sources from
Java. Whenever I made a change to the original sdltrs sources, I used
#ifdef ANDROID to annotate my changes. This should make it easy to see
what was changed.
Some of the key files:
The emulator features different keyboard layouts (original, compact, etc).
The XML layout resources can be found in res/layout/keyboard_*.xml. Class Key
implements the behavior of one key of the keyboard. Class Key is a custom
Android widget that is referenced from the aforementioned XML layout files.
Whenever the user 'clicks' on a key, class Key uses the KeyboardManager to
add a key event which will eventually be delivered to xtrs via SDL_PollEvent.
File res/values/attrs.xml defines an enum for all the keys available on a TRS
machine. The TK_* constants in class Key mirror the definitions in attrs.xml.
When a user presses a key, the TK_* ID needs to be mapped to a
SDL_KeyboardEvent. Specifically, the SDL virtual key code and the unicode
character are needed to populate SDL_KeyboardEvent. This mapping is achieved
with file res/xml/keymap_us.xml. Once the virtual key code and unicode
character are determined, KeyboardManager uses XTRS.addKeyEvent() to fill a
key buffer in the native layer.
The following resources have been used for this project: