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File Date Author Commit
 .idea 2015-01-01 Sascha Haeberling Sascha Haeberling [594ade] Refactor directory structure to comply with Int...
 app 2015-01-10 Arno Puder Arno Puder [022865] Minor fixes
 doc 2014-06-12 Arno Puder Arno Puder [11dedf] Update screenshots
 etc 2014-11-22 Arno Puder Arno Puder [3c482d] Emit sound on native layer via OpenSL
 gradle 2015-01-05 Arno Puder Arno Puder [f49908] Update to config files
 var 2015-01-02 Arno Puder Arno Puder [161d23] Add Analytics for Chromecast receiver
 .gitignore 2015-01-01 Sascha Haeberling Sascha Haeberling [594ade] Refactor directory structure to comply with Int...
 LICENSE 2014-12-12 Arno Puder Arno Puder [830098] Fix type in LICENSE
 README.md 2015-01-03 Arno Puder Arno Puder [bd33d8] Integrate DragSortRecycler
 build.gradle 2015-01-01 Sascha Haeberling Sascha Haeberling [594ade] Refactor directory structure to comply with Int...
 gradlew 2014-12-11 Sascha Haeberling Sascha Haeberling [a6c9f6] Add basic gradle wrapper support.
 gradlew.bat 2015-01-05 Arno Puder Arno Puder [f49908] Update to config files
 proguard-project.txt 2013-02-28 Arno Puder Arno Puder [68736f] Initial version
 project.properties 2014-06-30 Sascha Haeberling Sascha Haeberling [c4642d] Add basic chromecast functionality, including a...
 settings.gradle 2015-01-01 Sascha Haeberling Sascha Haeberling [594ade] Refactor directory structure to comply with Int...

Read Me

TRS-80 Emulator for Android

This is the first version of a TRS-80 Emulator for Android.
It is based on sdltrs that is itself derived from the popular xtrs
emulator originally written for X-Windows. This port adds a layer for Android.

Compiling from Source

It is recommended to use Android Studio for compiling the sources. You will
need to install the Android SDK and NDK.

Next clone the TRS-80 Emulator sources via git:

git clone git://git.code.sf.net/p/trs80/code TRS-80

Next import the project into Android Studio via File -> Import Project...
At this point you should be able to compile the sources. Note that running
the TRS-80 emulator inside the Android emulator is very slow and Chromecast
is also not supported by the Android emulator. It is recommended to use a real
device for testing and debugging.

Compiling with Gradle

  • Download and unpack the Android SDK and Android NDK.
  • Run the Android SDK Manager and make sure you have the following installed:
    • Android SDK Tools
    • Android SDK Platform-tools
    • Android SDK Built-tools (latest version, write down the revision number)
    • The latest SDK Platform
    • Under 'Extras':
      • Android Support Repository
      • Android Support Library
      • Google Play services
      • Google Repository
      • For Windows users: Google USB driver, if you have a Nexus phone.
  • Create a 'local.properties' file to define your SDK and NDK locations, e.g.:
    sdk.dir=/Users/johndoe/Downloads/android-sdk-macosx
    ndk.dir=/Users/johndoe/Downloads/android-ndk-r9d
  • Change the 'buildToolsVersion' in build.gradle to match your latest version.
    You will find this inside your sdk's build-tools directory or check the SDK
    manager entry.
  • Run:
    ./gradlew assembleDebug
  • Then install:
    adb install -d -r app/build/outputs/apk/app-debug.apk

Quick Overview

The original C sources of sdltrs reside in the 'jni' folder. The Android
layer uses JNI (Java Native Interface) to access the C sources from
Java. Whenever I made a change to the original sdltrs sources, I used
#ifdef ANDROID to annotate my changes. This should make it easy to see
what was changed.

Some of the key files:

  • MainActivity.java: main entry point of the Android app.
  • EmulatorActivity.java: this is the Android activity that
    runs the emulator.
  • XTRS: this class is the gateway to the C sources of xtrs/sdltrs.
    All down-calls and up-calls to the C code will go through
    this class. The native methods declared in XTRS are implemented
    in jni/native.c. Folder jni/SDL contains a SDL emulation to
    facilitate integration of the sdltrs sources.
  • Hardware: defines the hardware characteristics of the TRS machine
    (e.g., TRS Model, disks to be mounted, etc). An instance of class
    Hardware is passed to XTRS.init() to initialize the native layer.
  • keyboard_original.xml: Android XML layout that defines the
    original Model 3 keyboard layout.
  • Key.java: the accompanying Android custom widget that implements
    the behavior of one key of the keyboard.

Details of the keyboard

The emulator features different keyboard layouts (original, compact, etc).
The XML layout resources can be found in res/layout/keyboard_*.xml. Class Key
implements the behavior of one key of the keyboard. Class Key is a custom
Android widget that is referenced from the aforementioned XML layout files.
Whenever the user 'clicks' on a key, class Key uses the KeyboardManager to
add a key event which will eventually be delivered to xtrs via SDL_PollEvent.
File res/values/attrs.xml defines an enum for all the keys available on a TRS
machine. The TK_* constants in class Key mirror the definitions in attrs.xml.
When a user presses a key, the TK_* ID needs to be mapped to a
SDL_KeyboardEvent. Specifically, the SDL virtual key code and the unicode
character are needed to populate SDL_KeyboardEvent. This mapping is achieved
with file res/xml/keymap_us.xml. Once the virtual key code and unicode
character are determined, KeyboardManager uses XTRS.addKeyEvent() to fill a
key buffer in the native layer.

External Resources

The following resources have been used for this project:

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