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From: SourceForge.net <no...@so...> - 2009-05-12 11:36:38
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=7387552 By: nbarriga I just uploaded patch #2790596 which contains the fixes. ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=710424 |
From: SourceForge.net <no...@so...> - 2009-05-12 11:12:21
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=7387513 By: nbarriga I changed most of the ulong and unsigned long to uint32_t, and now all the demos(except for the particle_demo and the python demos) are working, both in 3d and software renderer. I guess I'll need to be more corefull now to change only whats needed for the 3 missing demos. If anybody want the patches please let me know. Also, if I'm given access to the CVS I could upload them myself. Cheers! ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=710424 |
From: SourceForge.net <no...@so...> - 2009-05-12 06:48:15
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=7387124 By: nbarriga I had to make a few changes to the cmake files for it to build in my system. It doesn't run properly, I am aware of the problems in x86_64, but now at least it builds on my machine. The changes to CMakeLists.txt should be ommitted if you want 32 bits, but the changes to FindImageMagickLib.cmake should be added to the cvs as it shouldn't break anything for anyone. Can someone test it? Here the diff: Index: tuxcap/CMakeLists.txt =================================================================== RCS file: /cvsroot/tuxcap/TuxCap/tuxcap/CMakeLists.txt,v retrieving revision 1.26 diff -r1.26 CMakeLists.txt 6,9c6,9 < SET(CMAKE_C_FLAGS_RELEASE "-DNDEBUG -O3 -m32") < SET(CMAKE_C_FLAGS_DEBUG "-g -m32") < SET(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG -O3 -m32") < SET(CMAKE_CXX_FLAGS_DEBUG "-g -m32") --- > SET(CMAKE_C_FLAGS_RELEASE "-DNDEBUG -O3") > SET(CMAKE_C_FLAGS_DEBUG "-g") > SET(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG -O3") > SET(CMAKE_CXX_FLAGS_DEBUG "-g") cvs diff: Diffing tuxcap/CMakeMacros cvs diff: Diffing tuxcap/CMakeModules Index: tuxcap/CMakeModules/FindImageMagickLib.cmake =================================================================== RCS file: /cvsroot/tuxcap/TuxCap/tuxcap/CMakeModules/FindImageMagickLib.cmake,v retrieving revision 1.2 diff -r1.2 FindImageMagickLib.cmake 38a39 > /usr/include/ImageMagick 72c73 < NAMES Magick CORE_RL_magick_ CORE_DB_magick_ --- > NAMES Magick CORE_RL_magick_ CORE_DB_magick_ MagickCore ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=710424 |
From: SourceForge.net <no...@so...> - 2009-03-01 08:24:57
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=6574848 By: wpvanpaassen Good to hear you've succeeded in building tuxcap on win32 with mingw, nice! A diff would be great. ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=710424 |
From: SourceForge.net <no...@so...> - 2009-02-22 06:37:41
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=6488068 By: executedata I just posted the win32 binaries at http://executedata.blogspot.com/2009/02/tanktank-for-windows.html msvc 9 didn't like my syntax, I gave up and went with mingw. The biggest problem was building the dependencies. I couldn't get ImageMagick to link and SDL_mixer just crashed the linker. After that, mingw's win32api provided all the windows headers and I just remove the linux specific things from SexyAppBase. Like usleep, the HOME env var, and running glxinfo and parsing the output. I will post a diff if I can get it cleaned up, I left a lot of cruft that wouldn't diff cleanly. This is also on tuxcap 1.3.09. ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=710424 |
From: SourceForge.net <no...@so...> - 2009-02-19 17:36:08
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=6467809 By: wpvanpaassen Hey that's great to hear that you made a game using tuxcap! Can I see it? I have never tried to build tuxcap using mingw. But another user draxd (see help forum) was, as far as I know, successfull in building tuxcap using visual studio 2008. (https://sourceforge.net/forum/message.php?msg_id=5192600) As a last resort you can build the game on windows using the popcap framework (with chipmunk and hgeparticle) added. Let me know how it all goes. Good luck and cheers WP ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=710424 |
From: SourceForge.net <no...@so...> - 2009-02-19 09:21:33
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=6463979 By: executedata I've been attempting to build my tuxcap game on win32. I showed it to a friend and the first thing he asked was for a windows version. I am attempting to build it with mingw as it doesn't appear msvc 9 likes any syntax at all. It would prefer I feed it cookies. I fixed a few places in SexyApp that needed to pull in <windows.h> and I think I got it spitting out something that looks like a PE file, but it gets "setup_exception_record stack overflow" running in wine, and appears to do nothing at all in windows. I have never used mingw before so I am afraid it isn't telling me anything about what could be wrong. I was wondering if anyone else had successfully gotten win32 binaries of tuxcap (w/ chipmunk and hgeparticle) built, or at least had the build scripts to do so. Thanks, Alex ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=710424 |
From: SourceForge.net <no...@so...> - 2008-07-27 19:17:22
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=5125398 By: wpvanpaassen Hi, These disabled features will eventually be implemented and using a better define is a good suggestion. Up till now I've added disabled features when I (or someone else) needed them. Please let me know what features you need? Did you already implement some of them? Cheers WP ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=710424 |
From: SourceForge.net <no...@so...> - 2008-07-12 20:01:54
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Read and respond to this message at: https://sourceforge.net/forum/message.php?msg_id=5091722 By: executedata Browsing though the source, I found that big chunks of code from the popcap games framework are disabled with #if 0. Are there plans to port these sections? Or at least identify them with a more meaningful define so that they can be targeted for implementing? I've gone to use features from the Popcap Framework, and found state for them, but the code doesn't work properly because the chunks needed are silently disabled. ______________________________________________________________________ You are receiving this email because you elected to monitor this forum. To stop monitoring this forum, login to SourceForge.net and visit: https://sourceforge.net/forum/unmonitor.php?forum_id=710424 |