Menu

#47 fuel consumption prediction for enemy ships

open
nobody
None
5
2013-01-28
2004-05-12
No

Can you add fuel consumption prediction for enemy
ships? It should be easily calculable based on ship mass,
hull type, number of engines, etc. Since engine tech is
likely unknown, you could have an engine type cycle-
though list the same was as beam types for minefield
sweeping.

Naturally this estimate could be incorrect if the ship in
question changes mass somehow (beam transfers, mkt,
jettison, etc). Nevertheless I think it'd be useful for
Crystals and Privateers to know how much fuel it would
take for ship X in space to move to the nearest planet
for example, at least based on current ship mass.

Discussion

  • Markus Wagner

    Markus Wagner - 2004-05-18

    Logged In: YES
    user_id=470747

    you can do this. Select the enemy ship, enter distance mode
    (space) and set waypoint to the planet you want ... et voil,
    the consumption.

     
  • James Heinrich

    James Heinrich - 2004-05-18

    Logged In: YES
    user_id=429434

    Indeed. BUT that only works if the enemy ship has Warp >0, if
    the ship is at Warp 0 you get nothing. So I stand by my
    request (you can call it a bug if you like :)

     
  • Markus Wagner

    Markus Wagner - 2004-05-19

    Logged In: YES
    user_id=470747

    Well, i've looked through it and i think i solved it by setting
    ships with warp=0 to use a speed matching they engine tech
    or transwarp if tech is not know. Now you can use normal
    distance-mode to predict consumption.
    Will this suit you well or do you want it another way?
    Thx for your idea, the more, the better ;)

     
  • James Heinrich

    James Heinrich - 2004-05-19

    Logged In: YES
    user_id=429434

    That should work just fine, thanks!
    If it's not too difficult, the ability to toggle through engine
    techs (like beam techs for minefields) for unknown-tech ships
    would be even better. This would tie in well with feature
    request #952689 too.

    > Thx for your idea, the more, the better ;)
    This is one of 11 feature requests I've submitted in the last
    few months, how many more do you want?? ;)

     
  • Markus Wagner

    Markus Wagner - 2004-05-19

    Logged In: YES
    user_id=470747

    952689 is already on my todo-list, because in one of my
    games, i've traded some lizard hissers and want to set mission
    to get correct happi-changes.
    Then it's enough... well well, thx.

     

Log in to post a comment.

Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.