In VPA, spaceships already have a well-visible tracking
functionality ("T" on main screen).
Minefields, on the other hand, are painted with just the
latest data available from minefield sweeping.
I would find very useful if a "minefield tracking" function
could be enabled, which could paint a dotted, dim circle
which would represent the data available on a minefield
preceding the more recent ones.
This way, it would be very easy to check at a glance
the results of:
a) enemy minefield sweeping (was the action set on
previous turn effective?);
b) own minefield explosion (where? how much has our
minefield been shrunk by enemy action)?
I normally go through all minefields reports to be sure I'm
not missing anything, but when they exceed 300 msgs a
turn it can be wearysome...
Cassa
vgapNOmail@SP-AMvirgilio.it