From: xteo <xt...@xt...> - 2006-04-22 15:37:54
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Hi , first thanks you for the work on wxLua , its really great ! I want to use wxGLCanvas but althoug there is some reference to it in : bindings/wxwidgets/override.hpp I get a 'attempt to call field `wxGLCanvas' (a nil value)' error ? I guess its not fully impelemted yet , any plan on that ? what does it involve I am quite Happy trying to do it , do I need to write on openGL.i file ? an other question , there was talk on the list about been able to do : require "wxlua" with lua 5.1 , any idea if this will happen ? alternatively we have our own class wrap around a lua_state that register command and userdata object , would it be possible for us to 'register' wxlua using the API ? if yes where should I look for exemple ? many thanks for you work on wxlua ! xteo |