From: John L. <jla...@gm...> - 2006-04-22 17:43:29
|
On 4/22/06, xteo <xt...@xt...> wrote: > first thanks you for the work on wxLua , its really great ! Thanks. > I want to use wxGLCanvas but althoug there is some reference to it in := bindings/wxwidgets/override.hpp > I get a 'attempt to call field `wxGLCanvas' (a nil value)' error ? > > I guess its not fully impelemted yet , any plan on that ? what does it i= nvolve I am quite Happy > trying to do it , do I need to write on openGL.i file ? Thanks for the offer, but since I'm already working on the bindings I just added it to gdi.i. You'll have to use CVS to get it. Note that it sometimes takes a little while for Sourceforge to get updated so be patient. > an other question , there was talk on the list about been able to do : > require "wxlua" > with lua 5.1 , any idea if this will happen ? It's not something that I will get to anytime soon unfortunately. I think it may be a little tricky, but I could be wrong. I think updating the bindings and docs is a little more important right now. You are more than welcome to take a stab at it and I'd be happy to provide any info about the internals of wxLua to help you. > alternatively we have our own class wrap around a lua_state that registe= r command and userdata object , Is there anything about the wxLuaState that is missing that's also generally useful that your class wrapper has that we should add? > would it be possible for us to 'register' wxlua using the API ? if yes w= here should I look for exemple ? Look at bool wxLuaState::Create(wxEvtHandler *handler, wxWindowID id) to see what functions are called to add the bindings. Regards, John Labenski |