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From: John L. <jla...@gm...> - 2006-08-04 15:28:50
|
There's no reason I can think of why this shouldn't work, even if it does seem a little odd. Good luck, John Labenski On 8/3/06, Steve Kieu <ha...@ya...> wrote: > > Hi everyone, > > I am thinking a solution but not yet implemented to > test it. I use wxApp to hold the data. So in MyApp > class I add two methods: > > void SetGlobalObj(wxLuaState* ); > void GetGlobalObj(wxLuaState* ); > > In SetGlobal I will get the lua table or light user > data (it could be a table / or lightuserdata from a > lua state.) Then set a member of MyAPP (which could be > an r array or pointer) to hold the references. In > GetGlobalObj I will push these pointer into a global > lua table so in lua code (another lua state) I will > get the references. After that I will dynamiccast to > the wx class type and use it. > > So in second lua state call wxGetApp() and cast it to > MyApp() then call GetGlobalObj(**) > > The purpose for now in my app is to use an already > contructed wxSocket and pass it to the new thread that > use different lua state. But if the above is correct > then I can see some other usage as well. > > Any comment on it or I am just crazy :-) > > Cheers, > > > S.KIEU > > Send instant messages to your online friends http://au.messenger.yahoo.com > > > ---------- Forwarded message ---------- > From: Steve Kieu <ha...@ya...> > To: wxl...@li... > Date: Thu, 27 Jul 2006 13:05:20 +1000 (EST) > Subject: Multiple wxLuaState share global howto? > > Hi everyone, > > In C++ code I create two separated wxLuaState and I > want them to have the same global variables (which > means from both luas script run by each state I can > access one same global variables. > > Is it possible and if yes how? Thanks you very much. > > Kind regards, > > > > S.KIEU > > Send instant messages to your online friends http://au.messenger.yahoo.com > > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys -- and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > > _______________________________________________ > Wxlua-users mailing list > Wxl...@li... > https://lists.sourceforge.net/lists/listinfo/wxlua-users > > > |
From: John L. <jla...@gm...> - 2006-08-04 15:21:27
|
On 8/4/06, klaas.holwerda <kla...@nl...> wrote: > From my bindings.i file i get generated things like: > > extern (int) a2dDrawer2D_methodCount; > and > extern (int) s_wxluatag_a2dLauWrapper; > > On fedora gcc 4.0.0-8 this does not compile, if i remove the () and make > plain int all is oke. > > Why is it (int), maybe it is better to generate it as only int? You need to add these lines to your rules file probably. Just use the dummy macros i you don't want to export them. -- Set the DLLIMPEXP macros for compiling these bindings into a DLL -- Use "WXLUA_NO_DLLIMPEXP" and "WXLUA_NO_DLLIMPEXP_DATA" for no IMPEXP macros output_cpp_impexpsymbol = "WXDLLIMPEXP_WXBIND" output_cpp_impexpdatasymbol = "WXDLLIMPEXP_DATA_WXBIND" -John Labenski |
From: klaas.holwerda <kla...@nl...> - 2006-08-04 09:07:41
|
Hi, From my bindings.i file i get generated things like: extern (int) a2dDrawer2D_methodCount; and extern (int) s_wxluatag_a2dLauWrapper; On fedora gcc 4.0.0-8 this does not compile, if i remove the () and make plain int all is oke. Why is it (int), maybe it is better to generate it as only int? regards, Klaas -- Unclassified |