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From: kinming2003 <kin...@16...> - 2008-07-31 05:22:58
|
I ran the following command: F:\wxLua\build\msw>mingw32-make -f makefile.gcc BUILD=release UNICODE=1 WX_SHARED=1 SHARED=1 And I got this error: gcc -fPIC -o ..\..\..\lib\gcc_dll\lua5.1.dll gccmswu_dll\lua_dll_lapi.o gccmswu _dll\lua_dll_lcode.o gccmswu_dll\lua_dll_ldebug.o gccmswu_dll\lua_dll_ldo.o gccm swu_dll\lua_dll_ldump.o gccmswu_dll\lua_dll_lfunc.o gccmswu_dll\lua_dll_lgc.o gc cmswu_dll\lua_dll_llex.o gccmswu_dll\lua_dll_lmem.o gccmswu_dll\lua_dll_lobject. o gccmswu_dll\lua_dll_lopcodes.o gccmswu_dll\lua_dll_lparser.o gccmswu_dll\lua_d ll_lstate.o gccmswu_dll\lua_dll_lstring.o gccmswu_dll\lua_dll_ltable.o gccmswu_d ll\lua_dll_ltm.o gccmswu_dll\lua_dll_lundump.o gccmswu_dll\lua_dll_lvm.o gccmswu _dll\lua_dll_lzio.o gccmswu_dll\lua_dll_lauxlib.o gccmswu_dll\lua_dll_lbaselib.o gccmswu_dll\lua_dll_ldblib.o gccmswu_dll\lua_dll_liolib.o gccmswu_dll\lua_dll_l mathlib.o gccmswu_dll\lua_dll_loslib.o gccmswu_dll\lua_dll_ltablib.o gccmswu_dll \lua_dll_lstrlib.o gccmswu_dll\lua_dll_loadlib.o gccmswu_dll\lua_dll_linit.o - Wl,--out-implib=..\..\..\lib\gcc_dll\liblua5.1.a Creating library file: ..\..\..\lib\gcc_dll\liblua5.1.a c:/mingw/bin/../lib/gcc/mingw32/3.4.5/../../../libmingw32.a(main.o):main.c:(.tex t+0x104): undefined reference to `_WinMain@16' collect2: ld returned 1 exit status mingw32-make[1]: *** [..\..\..\lib\gcc_dll\lua5.1.dll] Error 1 mingw32-make[1]: Leaving directory `F:/wxLua/modules/build/msw' mingw32-make: *** [modules] Error 2 I've tried some other configurations, it turned out that there allways be a error when linking the first DLL. Any idea how this happen? 在2008-07-30,"John Labenski" <jla...@gm...> 写道: >On Sat, Jul 26, 2008 at 8:29 AM, kinming2003 |
From: John L. <jla...@gm...> - 2008-07-30 06:57:17
|
On Sat, Jul 26, 2008 at 8:29 AM, kinming2003 <kin...@16...> wrote: > > Hi, everyone. I want to make a editor that make use of wxlua. But I want to > use the DLLs generated by MingW so that I can sharing the WxWidgets DLLs > with WxLua. Thus I can make the installer much smaller.I feel very easy to > use MingW 3.4.5 to compile the WxWidgets 2.8.7, And I have made some demo > programs run sucessfully. But I have trouble in compiling WxLua using MingW. > I always get an error says "WinMain@16....... not found in mingw10.lib". No > matter whether I using the SYSTEM-WIDE lua. I've also tried variety of > configurations that get the same error. Please point me a way out. Or I wish > the developer team can provide an MingW-build version. I'm using Windows XP. > wxLua should be using the same settings for MingW as wxWidgets does. I do not use MingW itself, but if you post the linker error message we might be able to help. At least state what wxLua lib or program gets the linker error. Regards, John |
From: kinming2003 <kin...@16...> - 2008-07-26 12:30:06
|
Hi, everyone. I want to make a editor that make use of wxlua. But I want to use the DLLs generated by MingW so that I can sharing the WxWidgets DLLs with WxLua. Thus I can make the installer much smaller.I feel very easy to use MingW 3.4.5 to compile the WxWidgets 2.8.7, And I have made some demo programs run sucessfully. But I have trouble in compiling WxLua using MingW. I always get an error says "WinMain@16....... not found in mingw10.lib". No matter whether I using the SYSTEM-WIDE lua. I've also tried variety of configurations that get the same error. Please point me a way out. Or I wish the developer team can provide an MingW-build version. I'm using Windows XP. |
From: Andrea D'A. <and...@ma...> - 2008-07-22 12:29:56
|
On 22/lug/08, at 00:49, John Labenski wrote: > What system are you using? I'm on Leopard using macports. > We discussed this a while back and found > that different distributions call it whatever they want. The point is lua sources install liblua.a so wxLua should link against -llua, I think the naming is just a facility for the distros to make newer (5.1) and older (5.0) lua versions coexist but wxLua shouldn't rely on arbitrary behaviour. > I'm not on > linux right now, but I think that you might be able to override this. Sure I did (just symlinked the library) but I felt it should somehow be fixed back to the source. I see on my system pkg-config has lua support so maybe the configure script could switch to pkg-config. > Regards, > John Andrea |
From: John L. <jla...@gm...> - 2008-07-21 22:49:13
|
On Mon, Jul 21, 2008 at 3:31 PM, Andrea D'Amore <and...@ma...> wrote: > Hello, > seems that configure script from wxLua-2.8.7.0-src.tar.gz check the > system lua installation using -llua5.1 but the standard name for > liblua is liblua.a, using -llua5.1 would give a fail even on a system > with lua 5.1 installed properly, this should be fixed. > What system are you using? We discussed this a while back and found that different distributions call it whatever they want. I'm not on linux right now, but I think that you might be able to override this. Regards, John |
From: Andrea D'A. <and...@ma...> - 2008-07-21 19:31:37
|
Hello, seems that configure script from wxLua-2.8.7.0-src.tar.gz check the system lua installation using -llua5.1 but the standard name for liblua is liblua.a, using -llua5.1 would give a fail even on a system with lua 5.1 installed properly, this should be fixed. Andrea |
From: John L. <jla...@gm...> - 2008-07-21 18:33:40
|
On Sat, Jul 19, 2008 at 5:45 PM, Makoto Hamanaka <ha...@gm...> wrote: > Hi, > > I was looking for some GUI builder for wxLua and I found wxGlade, but it lacks > GUI code generation for Lua. And I looked into the source code of wxGlade > and found that it looks not so difficult to add this functionality. > > So, here is a preview patch for wxGlade-0.6.3 and some description. > > http://hammm.dw.land.to/lua/wxglade_lua.html That's great! I'm doing a lot of traveling for work, but I'll try to give it a shot when I get some free time. I've thought about doing something like that for a long time, but never got around to it. Thanks! John |
From: Makoto H. <ha...@gm...> - 2008-07-19 21:43:22
|
Hi, I was looking for some GUI builder for wxLua and I found wxGlade, but it lacks GUI code generation for Lua. And I looked into the source code of wxGlade and found that it looks not so difficult to add this functionality. So, here is a preview patch for wxGlade-0.6.3 and some description. http://hammm.dw.land.to/lua/wxglade_lua.html Features : - it can generate GUI code that can work on wxLua - most of the widgets on the palette are working - adding handlers will work - you can modify logics of generated code, while let wxGlade update the GUI part. Plus, - empty sizer slots will not harm generated GUI layout. (for python and lua code generation) - fix some issues about initial size of widgets. Some sortcomings : - the generated code will always leave one wxlua process, if not manually exit by ExitMainLoop. Currently I don't know why, but any suggestions are welcome. I hope that this functionality will be merged to wxGlade source tree, though it'll need some more effort. It's rather easy to try it out, because no compiling is needed to run patched wxGlade (It's in python). So please give it a try, if you have some interest. Any comments are welcome. Thanks, Makoto Hamanaka <ha...@gm...> |
From: John L. <jla...@gm...> - 2008-07-16 20:59:22
|
On Tue, Jul 15, 2008 at 5:57 PM, klaas.holwerda <ng...@kl...> wrote: > Hi John, > > I am reaching the point that i want to make more and more bindings. > And so i wonder how you made the *.i files. Do you have a script to > extract them more or less are is it all handwork? You can use these scripts in Linux or Cygwin. They are not very well polished, but they mostly work. http://wxlua.sourceforge.net/download/ http://wxlua.sourceforge.net/download/get_tags http://wxlua.sourceforge.net/download/parse_ctags.lua The "get_tags" file is just a script to run ctags with a few settings that are useful, adjust the path to point to your includes. Then run "lua parse_ctags.lua" after editing the variable "ctagsFilename" and "basePath" at the top of it. > Nice docs by the way! > I hope i did not miss the answer to my question while reading it roughly :-) Thanks, probably not, because the scripts above are not well tested. Regards, John |
From: John L. <jla...@gm...> - 2008-07-16 16:59:18
|
On Mon, Jul 7, 2008 at 2:18 PM, Michele Sandri <gpo...@gm...> wrote: > I have urgent need of wxFileDropTarget support under win32 in wxlua, > if someone can give some hints about which are blocking points, i will > try to help in implementing the remaining parts. I haven't used drag & drop in a while, does this help? Are there missing bits in wxLua that need to be added? http://www.lpthe.jussieu.fr/~zeitlin/wxWindows/docs/wxwin_wxdndoverview.html#wxdndoverview Regards, John |
From: klaas.holwerda <ng...@kl...> - 2008-07-15 21:57:51
|
Hi John, I am reaching the point that i want to make more and more bindings. And so i wonder how you made the *.i files. Do you have a script to extract them more or less are is it all handwork? Nice docs by the way! I hope i did not miss the answer to my question while reading it roughly :-) Regards, Klaas |
From: Michele S. <gpo...@gm...> - 2008-07-07 18:19:09
|
I have urgent need of wxFileDropTarget support under win32 in wxlua, if someone can give some hints about which are blocking points, i will try to help in implementing the remaining parts. Regards, Michele |