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From: Flip F. <flu...@ho...> - 2011-02-27 15:57:00
|
> Just wondering how your X11 setting is done when using ssh. (I am > using NX client on windows which does (I think) tunnel X11 from my > Linux box, and wxLua seems to work ok through it? I'm not forwarding X11, just using ssh with commandline/terminal. wxLua needs to be loaded for charset conversion, logging and some other functions, not using it to display Gui items in this case. It's not a displayproblem because simply loading wx already fails and terminates the entire script without even throwing an error. |
From: Flip F. <flu...@ho...> - 2011-02-27 15:46:10
|
> Date: Sun, 27 Feb 2011 16:44:26 +0200 > From: epa...@gm... > To: wxl...@li... > Subject: Re: [wxlua-users] require("wx") fails when starting script through ssh > > On Sun, Feb 27, 2011 at 12:25 PM, Flip Flop <flu...@ho...> wrote: > > I'm using wxLua from Lua AIO (wxWidgets 2.8.7). Can be found here: > > http://luaforge.net/projects/luaaio/ > > > > When starting a script through ssh on remote Ubuntu 10.10 i386 the script > > terminates without specifying an error when performing require("wx"). Other > > .so libs in the same folder load fine with require. > > > > Just wondering how your X11 setting is done when using ssh. (I am > using NX client on windows which does (I think) tunnel X11 from my > Linux box, and wxLua seems to work ok through it? I'm not forwarding X11, just using ssh with commandline/terminal. wxLua needs to be loaded for charset conversion, logging and some other functions, not using it to display Gui items in this case. It's not a displayproblem because simply loading wx already fails and terminates the entire script without even throwing an error. > > > Eero > > ------------------------------------------------------------------------------ > Free Software Download: Index, Search & Analyze Logs and other IT data in > Real-Time with Splunk. Collect, index and harness all the fast moving IT data > generated by your applications, servers and devices whether physical, virtual > or in the cloud. Deliver compliance at lower cost and gain new business > insights. http://p.sf.net/sfu/splunk-dev2dev > _______________________________________________ > wxlua-users mailing list > wxl...@li... > https://lists.sourceforge.net/lists/listinfo/wxlua-users |
From: Eero P. <epa...@gm...> - 2011-02-27 14:44:34
|
On Sun, Feb 27, 2011 at 12:25 PM, Flip Flop <flu...@ho...> wrote: > I'm using wxLua from Lua AIO (wxWidgets 2.8.7). Can be found here: > http://luaforge.net/projects/luaaio/ > > When starting a script through ssh on remote Ubuntu 10.10 i386 the script > terminates without specifying an error when performing require("wx"). Other > .so libs in the same folder load fine with require. > Just wondering how your X11 setting is done when using ssh. (I am using NX client on windows which does (I think) tunnel X11 from my Linux box, and wxLua seems to work ok through it? Eero |
From: Flip F. <flu...@ho...> - 2011-02-27 10:25:37
|
I'm using wxLua from Lua AIO (wxWidgets 2.8.7). Can be found here: http://luaforge.net/projects/luaaio/ When starting a script through ssh on remote Ubuntu 10.10 i386 the script terminates without specifying an error when performing require("wx"). Other .so libs in the same folder load fine with require. Have used both relative and absolute paths in package.cpath but that didn't make a difference. When starting the script from the server without ssh it runs fine. Any thoughts? |
From: Mahadi H. <tom...@gm...> - 2011-02-24 14:28:28
|
Yes, I've successfully built and installed wxSTC, wxStEdit, and wxLua on my system. Now I have wxLua file in wxLua/bin dir, but no wxLuaEdit file and a menu entry in Utility for wxLuaEdit, but none worked/ran when I clicked on them. > > Yes, wxSTC is bundled with wxWidgets but not installed by default. > > So you'll need to go to "contrib/src/stc", and `make install` it. > >> I already have wxWidgets installed. When I tried to build wxStEdit >> using make command it showed error messages. >> What to do? > > You'll need to install wxSTC first, before building wxStEdit. > > Also: cp include/wx/stedit/setup0.h include/wx/stedit/setup.h > >> Could you please show me the way to installing wxLua from A to Z step by >> step? > > You've read http://wxlua.sourceforge.net/docs/install.html, yes ? > > Did the 0compile fail for you ? It was supposed to be Automatic... > > > Install Zero Install: http://0install.net/install-source.html > > 0alias 0compile http://0install.net/2006/interfaces/0compile.xml > 0compile autocompile --gui > http://afb.users.sourceforge.net/zero-install/interfaces/wxlua.xml > > 0launch --gui > http://afb.users.sourceforge.net/zero-install/interfaces/wxlua.xml > 0desktop http://afb.users.sourceforge.net/zero-install/interfaces/wxlua.xml > > Or do the same thing in the GUI: [>] > Compile > Automatic, Run. > > --anders > > > ------------------------------------------------------------------------------ > Free Software Download: Index, Search & Analyze Logs and other IT data in > Real-Time with Splunk. Collect, index and harness all the fast moving IT > data > generated by your applications, servers and devices whether physical, > virtual > or in the cloud. Deliver compliance at lower cost and gain new business > insights. http://p.sf.net/sfu/splunk-dev2dev > _______________________________________________ > wxlua-users mailing list > wxl...@li... > https://lists.sourceforge.net/lists/listinfo/wxlua-users > |
From: Mahadi H. <tom...@gm...> - 2011-02-24 13:47:00
|
Even after installing wxSTC building of wxStEdit ended with errors. I haven't found this location: include/wx/stedit/setup0.h > > You'll need to install wxSTC first, before building wxStEdit. > > Also: cp include/wx/stedit/setup0.h include/wx/stedit/setup.h > >> Could you please show me the way to installing wxLua from A to Z step by >> step? > > You've read http://wxlua.sourceforge.net/docs/install.html, yes ? > > Did the 0compile fail for you ? It was supposed to be Automatic... > > > Install Zero Install: http://0install.net/install-source.html > > 0alias 0compile http://0install.net/2006/interfaces/0compile.xml > 0compile autocompile --gui > http://afb.users.sourceforge.net/zero-install/interfaces/wxlua.xml > > 0launch --gui > http://afb.users.sourceforge.net/zero-install/interfaces/wxlua.xml > 0desktop http://afb.users.sourceforge.net/zero-install/interfaces/wxlua.xml > > Or do the same thing in the GUI: [>] > Compile > Automatic, Run. > > --anders > > > ------------------------------------------------------------------------------ > Free Software Download: Index, Search & Analyze Logs and other IT data in > Real-Time with Splunk. Collect, index and harness all the fast moving IT > data > generated by your applications, servers and devices whether physical, > virtual > or in the cloud. Deliver compliance at lower cost and gain new business > insights. http://p.sf.net/sfu/splunk-dev2dev > _______________________________________________ > wxlua-users mailing list > wxl...@li... > https://lists.sourceforge.net/lists/listinfo/wxlua-users > |
From: Anders F B. <af...@us...> - 2011-02-24 13:16:19
|
Mahadi Hasan wrote: > I've downloaded wxStEdit, but when tried to download wxSTC wxWidgets > file showed up, is it ok? Yes, wxSTC is bundled with wxWidgets but not installed by default. So you'll need to go to "contrib/src/stc", and `make install` it. > I already have wxWidgets installed. When I tried to build wxStEdit > using make command it showed error messages. > What to do? You'll need to install wxSTC first, before building wxStEdit. Also: cp include/wx/stedit/setup0.h include/wx/stedit/setup.h > Could you please show me the way to installing wxLua from A to Z step by step? You've read http://wxlua.sourceforge.net/docs/install.html, yes ? Did the 0compile fail for you ? It was supposed to be Automatic... Install Zero Install: http://0install.net/install-source.html 0alias 0compile http://0install.net/2006/interfaces/0compile.xml 0compile autocompile --gui http://afb.users.sourceforge.net/zero-install/interfaces/wxlua.xml 0launch --gui http://afb.users.sourceforge.net/zero-install/interfaces/wxlua.xml 0desktop http://afb.users.sourceforge.net/zero-install/interfaces/wxlua.xml Or do the same thing in the GUI: [>] > Compile > Automatic, Run. --anders |
From: Mahadi H. <tom...@gm...> - 2011-02-24 12:56:55
|
I've downloaded wxStEdit, but when tried to download wxSTC wxWidgets file showed up, is it ok? I already have wxWidgets installed. When I tried to build wxStEdit using make command it showed error messages. What to do? Could you please show me the way to installing wxLua from A to Z step by step? Thank you. > > You also need to install wxSTC and wxStEdit for those two... > > If you want to install from source, you could try my new > Zero Install feed for wxLua that I'm currently testing out: > > http://afb.users.sourceforge.net/zero-install/interfaces/wxlua.xml > > Choosing Compile > Automatic from the [>] menu "should" work. > You will need developer tools and GTK-dev for it to compile. > > Eventually it will have binaries too, then it'll Just Run... > > --anders > > > PS. Hmm, seems like the Mac OS X binary file is truncated ? > (the 2.8.10.0 is only 1.2 MB, while 2.8.7.0 is 20.5 MB) > > Guess I'll need to make a new binary for Mac too then. > Or maybe just re-upload the previous binary, meanwhile. > > SHA256 (wxlua-2.8.10.0-tiger.dmg) = > b064c289873da5d5fb2f6df1da535da65b1e53c80df1ef255eb84409618b94c9 > > > ------------------------------------------------------------------------------ > Free Software Download: Index, Search & Analyze Logs and other IT data in > Real-Time with Splunk. Collect, index and harness all the fast moving IT > data > generated by your applications, servers and devices whether physical, > virtual > or in the cloud. Deliver compliance at lower cost and gain new business > insights. http://p.sf.net/sfu/splunk-dev2dev > _______________________________________________ > wxlua-users mailing list > wxl...@li... > https://lists.sourceforge.net/lists/listinfo/wxlua-users > |
From: Mahadi H. <tom...@gm...> - 2011-02-24 11:12:44
|
Thank you. On 2/24/11, Lostgallifreyan <z....@bt...> wrote: > I agree, that IS annoying. > That means that the Windows registry has associated the file but isn't using > quotes for long file names, so it didn't see past the first word in > "documents and settings"... For now, the easiest thing is to open wxLua.exe > directly, and open the script file by browsing for it like any other data > file in a program. If it runs from there, you at least know that wxLua is > working. > > If you want to use your own text editor, you'll need to solve the path and > quotes problem. Here's my registry file for Lua. You'll need to edit this: > > REGEDIT4 > > [-HKEY_CLASSES_ROOT\.lua] > [-HKEY_CLASSES_ROOT\wxluafile] > > ;------------------------------------------------ > > [HKEY_CLASSES_ROOT\.lua] > @="wxluafile" > "Content Type"="wxLua Script" > > ;------------------------------------------------ > > [HKEY_CLASSES_ROOT\wxluafile] > @="Executable Lua Script" > > [HKEY_CLASSES_ROOT\wxluafile\shell] > @="" > > [HKEY_CLASSES_ROOT\wxluafile\shell\open] > @="Run" > > [HKEY_CLASSES_ROOT\wxluafile\shell\open\command] > @="C:\\Windows\\System\\Lua\\wxLua.exe /m \"%1\"" > > ;[HKEY_CLASSES_ROOT\wxluafile\shell\edit] > ;@="wxLua &Editor" > ; > ;[HKEY_CLASSES_ROOT\wxluafile\shell\edit\command] > ;@="C:\\Windows\\System\\Lua\\wxLua.exe /e \"%1\"" > > [HKEY_CLASSES_ROOT\wxluafile\DefaultIcon] > @="C:\\Windows\\System\\Lua\\Icons\\wxLuaDoc.ico" > ;@="C:\\Windows\\System\\Lua\\wxLua.exe,0" > > > > If you're not used to registry files, don't be alarmed by this thing, just > look at it till you understand what its does. It uses the same skills you'll > need to use wxLua anyway. A semicolon indicates a comment. I commented out > the lines that use wxLua as editor, but left them there in case I want to > use it that way. Windows path backslashes are 'escaped' so you see them > doubled, the first one does the 'escape' for the real one. Note the quote > marks. It should be easy enough to edit the paths to match where you put > your copy of wxLua.exe. You might want a different file extension (maybe > .wxLua?), it's up to you.. I also have lines pointing to a wxLua icon. To > visibly identify your script files in directories, you will likely want to > do this too. > > When you edit this reg file, save it (as wxLua.reg), and double-click it to > merge these entries into the registry, you can then double click your Lua > files to run them. You won't see wxLua, but it will run the script, and > you'll see the print you asked for as a small popup message box. > > If you get this working, things get a LOT easier, because after that > everything you do is text editing. Just be very careful, don't rush into > changes without testing at every step. It's like climbing safely, bang > pitons into the rock whenever you make a large move. > > > > > > Mahadi Hasan <tom...@gm...> wrote: > (24/02/2011 04:33) > >>One more thing I forgot to mention, I created a file on wxLua.exe just >>writing *print("Hello")*, >>ran it and it asked me to save it, I saved it and ran it again and got this >>error message: >> >>"Lua: Error occurred while opening file >>cannot open C:\Documents: No such file or directory >> >>Lua: Error occurred while opening file" >> >>I saved it on desktop. While I'm coding it didn't auto-complete. >> >>When I did the same thing on wxLuaedit it ran the code successfully, but >>didn't auto-complete anything. >> >>I changed settings of file type .lua to open with wxLua.exe, when I double >>clicked the file I created mentioned above, it didn't open. >> >>Why are all these things happening? >>On Wed, Feb 23, 2011 at 8:00 PM, Lostgallifreyan >> <z....@bt...>wrote: >> >>> Ok, to keep it as simple as possible to start with, if you have the >>> wxLua.exe file, that's all you need to start with. Create a plain text >>> file, >>> change its name to SomeThing.lua (or something.wzLua, I just use Lua as >>> extension). Then right click it and select Open With... Tick the small >>> box >>> for 'Always open with this program.....' then click the 'Other...' >>> button, >>> browse for wxLua.exe, open it, and the program will run the script any >>> time >>> you double click the script file, which is likely the most convenient way >>> to >>> use them. >>> >>> To edit a script, you have two ways, at least: one is to open wxLua >>> first, >>> directly, like any other program, select Load File, etc, and edit it in >>> wxLua itself. Thsi gives you syntax highlighting, and some error >>> checking... >>> The other way is to do it in any plain text editor, which I prefer >>> because I >>> use such an editor a LOT anyway. >>> >>> To write GUI code, you do it by hand. It's a lot easier than it sounds. >>> If >>> you make arrays of buttons, you just copy and paste lines of text, and >>> edit >>> each to change co-ordinates and such for placement. >>> >>> The single best way to learn is to take apart working examples! Trust me >>> on >>> this. :) You might scratch your head for hours or more on a complex >>> layout >>> if it wasn't working to start with. So look at the samples, especially >>> Scribble, Minimal, etc.. These will show enough to give you useful things >>> fast. Chose the sample closest to what you want to try. See how it does >>> what >>> it does, then try changing stuff. If it's a chore, you might never get >>> far, >>> so make it into a game, the time will pass better, and in the end you'll >>> figure out more, even without the manual, but get that wxWidgets >>> documentation too, to compare their notations with what you see in actual >>> Lua scripts. Half of the battle is translating that. While it's not that >>> hard, a single error in punctuation can cause frustrating failures, which >>> is >>> why it's ALWAYS better to make sure that you have a working start, and >>> keep >>> it working as you change it. Doing it this way saves a lot of time >>> figuring >>> out what is broken. >>> >>> Another thing about the examples is that they have very useful comments >>> in >>> them... >>> >>> Once you build stuff, you need a clear picture of your plans, and of what >>> wxLua can do to make them work. Those two visions might NOT be >>> compatible, >>> so familiarise yourself with wxLua by playing with the working examples, >>> it's the fastest way to solve that. If you don't do this, the manuals >>> might >>> make little sense even when you read them. :) >>> >>> >>> >>> Mahadi Hasan <tom...@gm...> wrote: >>> (23/02/2011 13:42) >>> >>> >Well, let's just for now forget about installing wxLua on Linux. >>> > >>> >I have downloaded wxLua-2.8.10-MSW-bin.zip file from sourceforge.net, >>> just >>> >unzipped it and now I can run wxLua, wxLuaedit, wxLuacan. I haven't >>> >installed it on Windows. >>> > >>> >I need to know some basic answers about wxLua, they are as follows: >>> >1. I can run all the executables mentioned above, do I still need to >>> install >>> >it? If yes, How? >>> >2. Which executable is primarily used to build gui components? >>> >3. Are components built using code? >>> >4. I have searched for an easy-to-use, step-by-step tutorial on using >>> wxLua, >>> >but haven't found one. How can I learn how to use wxLua to build gui >>> >components, how to use Lua script with it? >>> > >>> >I've asked so many things because I'm very very new to this stuff, and >>> > I'm >>> >not a programmer, but I do want to learn Lua for personal reasons. >>> > >>> >Please help me with these questions. >>> >An easy-to-follow instruction is most welcome. >>> > >>> >Thank you. >>> > >>> >On Wed, Feb 23, 2011 at 5:00 PM, Lostgallifreyan <z....@bt... >>> >wrote: >>> > >>> >> I'm fairly certain there are binary packages for Linux. I could be >>> >> wrong >>> >> though. If I am, I hope someone will build some. As wxLua is intended >>> >> to >>> be >>> >> cross-platform, it would be odd if a generic build for Linux is not >>> >> possible. >>> >> >>> >> One thing you will almost certainly need is the wxWidgets help files >>> that >>> >> go with the version currently used in wxLua. On Windows the best form >>> >> is >>> the >>> >> wx.chm files, not sure which is best for Linux. The documentation in >>> those >>> >> is good, though aimed at C, so it takes a bit of thought to make them >>> work >>> >> in Lua, but between that documentation, and the script examples >>> >> supplied >>> >> with wxLua, and questions here, it is possible to do a lot. Except >>> serial >>> >> port stuff, apparently, but that's another subject... >>> >> >>> >> >>> >> Mahadi Hasan <tom...@gm...> wrote: >>> >> (23/02/2011 09:20) >>> >> >>> >> > >>> >> >Thanks for your reply. >>> >> > >>> >> >I'm looking for an easy way to using wxLua on Linux, I already tried >>> >> >using source files, and failed. I can't figure out what to do as I'm >>> >> > a >>> >> >novice to both coding and Linux. >>> >> > >>> >> >On 2/23/11, Lostgallifreyan <z....@bt...> wrote: >>> >> >> I don't use Linux, but as with Windows, I imagine you don't need >>> >> wxWidgets >>> >> >> separate;y because wxLua already uses it. It might not use the >>> >> >> latest >>> >> >> wxWidgets, but it does when it can. >>> >> >> >>> >> >> In Windows, the file wxLua.exe runs the whole show, mostly, at >>> >> >> least >>> >> it's >>> >> >> all I use... I just write scripts and associate their file >>> >> >> extensions >>> >> >> manually with the wxLua.exe file so it runs them. Doing so much >>> >> >> with >>> >> >> something so easily set up is one of the things I like most about >>> wxLua. >>> >> I >>> >> >> think it can surely be used similarly in Linux and BSD. >>> >> >> >>> >> >> >>> >> >> >>> >> >> Mahadi Hasan <tom...@gm...> wrote: >>> >> >> (23/02/2011 03:37) >>> >> >> >>> >> >>>I have downloaded and installed wxWidgets and wxLua on my Puppy >>> >> >>> Linux >>> >> >>>system, and don't know how to start using wxLua, how to run it. >>> >> >>>I'm not sure whether my installation of wxWidgets and wxLua is >>> >> successful, >>> >> >>> I >>> >> >>>don't know how to test and run these apps. >>> >> >>>How do I use wxLua? >>> >> >> >>> >> >> >>> >> >> >>> >> >>> ------------------------------------------------------------------------------ >>> >> >> Free Software Download: Index, Search & Analyze Logs and other IT >>> data >>> >> in >>> >> >> Real-Time with Splunk. Collect, index and harness all the fast >>> >> >> moving >>> IT >>> >> >> data >>> >> >> generated by your applications, servers and devices whether >>> >> >> physical, >>> >> >> virtual >>> >> >> or in the cloud. Deliver compliance at lower cost and gain new >>> business >>> >> >> insights. http://p.sf.net/sfu/splunk-dev2dev >>> >> >> _______________________________________________ >>> >> >> wxlua-users mailing list >>> >> >> wxl...@li... >>> >> >> https://lists.sourceforge.net/lists/listinfo/wxlua-users >>> >> >> >>> >> > >>> >> >>> >> >>> >------------------------------------------------------------------------------ >>> >> >Free Software Download: Index, Search & Analyze Logs and other IT >>> >> > data >>> in >>> >> >Real-Time with Splunk. Collect, index and harness all the fast moving >>> IT >>> >> data >>> >> >generated by your applications, servers and devices whether physical, >>> >> virtual >>> >> >or in the cloud. Deliver compliance at lower cost and gain new >>> >> > business >>> >> >insights. http://p.sf.net/sfu/splunk-dev2dev >>> >> >_______________________________________________ >>> >> >wxlua-users mailing list >>> >> >wxl...@li... >>> >> >https://lists.sourceforge.net/lists/listinfo/wxlua-users >>> >> >>> >> >>> >> >>> >> >>> ------------------------------------------------------------------------------ >>> >> Free Software Download: Index, Search & Analyze Logs and other IT data >>> in >>> >> Real-Time with Splunk. Collect, index and harness all the fast moving >>> >> IT >>> >> data >>> >> generated by your applications, servers and devices whether physical, >>> >> virtual >>> >> or in the cloud. Deliver compliance at lower cost and gain new >>> >> business >>> >> insights. http://p.sf.net/sfu/splunk-dev2dev >>> >> _______________________________________________ >>> >> wxlua-users mailing list >>> >> wxl...@li... >>> >> https://lists.sourceforge.net/lists/listinfo/wxlua-users >>> >> >>> >>> >>> >>> ------------------------------------------------------------------------------ >>> Free Software Download: Index, Search & Analyze Logs and other IT data in >>> Real-Time with Splunk. Collect, index and harness all the fast moving IT >>> data >>> generated by your applications, servers and devices whether physical, >>> virtual >>> or in the cloud. Deliver compliance at lower cost and gain new business >>> insights. http://p.sf.net/sfu/splunk-dev2dev >>> _______________________________________________ >>> wxlua-users mailing list >>> wxl...@li... >>> https://lists.sourceforge.net/lists/listinfo/wxlua-users >>> > > > ------------------------------------------------------------------------------ > Free Software Download: Index, Search & Analyze Logs and other IT data in > Real-Time with Splunk. Collect, index and harness all the fast moving IT > data > generated by your applications, servers and devices whether physical, > virtual > or in the cloud. Deliver compliance at lower cost and gain new business > insights. http://p.sf.net/sfu/splunk-dev2dev > _______________________________________________ > wxlua-users mailing list > wxl...@li... > https://lists.sourceforge.net/lists/listinfo/wxlua-users > |
From: Anders F B. <af...@us...> - 2011-02-24 10:58:18
|
Mahadi Hasan wrote: > I've installed both wxWidgets and wxLua from source I couldn't find > any binary package. > I did the same thing and got no wxLua or wxLuaEdit file in wxLua/bin > folder except wxLuacan, wxLuaFreeze You also need to install wxSTC and wxStEdit for those two... If you want to install from source, you could try my new Zero Install feed for wxLua that I'm currently testing out: http://afb.users.sourceforge.net/zero-install/interfaces/wxlua.xml Choosing Compile > Automatic from the [>] menu "should" work. You will need developer tools and GTK-dev for it to compile. Eventually it will have binaries too, then it'll Just Run... --anders PS. Hmm, seems like the Mac OS X binary file is truncated ? (the 2.8.10.0 is only 1.2 MB, while 2.8.7.0 is 20.5 MB) Guess I'll need to make a new binary for Mac too then. Or maybe just re-upload the previous binary, meanwhile. SHA256 (wxlua-2.8.10.0-tiger.dmg) = b064c289873da5d5fb2f6df1da535da65b1e53c80df1ef255eb84409618b94c9 |
From: Lostgallifreyan <z....@bt...> - 2011-02-24 10:25:42
|
I agree, that IS annoying. That means that the Windows registry has associated the file but isn't using quotes for long file names, so it didn't see past the first word in "documents and settings"... For now, the easiest thing is to open wxLua.exe directly, and open the script file by browsing for it like any other data file in a program. If it runs from there, you at least know that wxLua is working. If you want to use your own text editor, you'll need to solve the path and quotes problem. Here's my registry file for Lua. You'll need to edit this: REGEDIT4 [-HKEY_CLASSES_ROOT\.lua] [-HKEY_CLASSES_ROOT\wxluafile] ;------------------------------------------------ [HKEY_CLASSES_ROOT\.lua] @="wxluafile" "Content Type"="wxLua Script" ;------------------------------------------------ [HKEY_CLASSES_ROOT\wxluafile] @="Executable Lua Script" [HKEY_CLASSES_ROOT\wxluafile\shell] @="" [HKEY_CLASSES_ROOT\wxluafile\shell\open] @="Run" [HKEY_CLASSES_ROOT\wxluafile\shell\open\command] @="C:\\Windows\\System\\Lua\\wxLua.exe /m \"%1\"" ;[HKEY_CLASSES_ROOT\wxluafile\shell\edit] ;@="wxLua &Editor" ; ;[HKEY_CLASSES_ROOT\wxluafile\shell\edit\command] ;@="C:\\Windows\\System\\Lua\\wxLua.exe /e \"%1\"" [HKEY_CLASSES_ROOT\wxluafile\DefaultIcon] @="C:\\Windows\\System\\Lua\\Icons\\wxLuaDoc.ico" ;@="C:\\Windows\\System\\Lua\\wxLua.exe,0" If you're not used to registry files, don't be alarmed by this thing, just look at it till you understand what its does. It uses the same skills you'll need to use wxLua anyway. A semicolon indicates a comment. I commented out the lines that use wxLua as editor, but left them there in case I want to use it that way. Windows path backslashes are 'escaped' so you see them doubled, the first one does the 'escape' for the real one. Note the quote marks. It should be easy enough to edit the paths to match where you put your copy of wxLua.exe. You might want a different file extension (maybe .wxLua?), it's up to you.. I also have lines pointing to a wxLua icon. To visibly identify your script files in directories, you will likely want to do this too. When you edit this reg file, save it (as wxLua.reg), and double-click it to merge these entries into the registry, you can then double click your Lua files to run them. You won't see wxLua, but it will run the script, and you'll see the print you asked for as a small popup message box. If you get this working, things get a LOT easier, because after that everything you do is text editing. Just be very careful, don't rush into changes without testing at every step. It's like climbing safely, bang pitons into the rock whenever you make a large move. Mahadi Hasan <tom...@gm...> wrote: (24/02/2011 04:33) >One more thing I forgot to mention, I created a file on wxLua.exe just >writing *print("Hello")*, >ran it and it asked me to save it, I saved it and ran it again and got this >error message: > >"Lua: Error occurred while opening file >cannot open C:\Documents: No such file or directory > >Lua: Error occurred while opening file" > >I saved it on desktop. While I'm coding it didn't auto-complete. > >When I did the same thing on wxLuaedit it ran the code successfully, but >didn't auto-complete anything. > >I changed settings of file type .lua to open with wxLua.exe, when I double >clicked the file I created mentioned above, it didn't open. > >Why are all these things happening? >On Wed, Feb 23, 2011 at 8:00 PM, Lostgallifreyan <z....@bt...>wrote: > >> Ok, to keep it as simple as possible to start with, if you have the >> wxLua.exe file, that's all you need to start with. Create a plain text file, >> change its name to SomeThing.lua (or something.wzLua, I just use Lua as >> extension). Then right click it and select Open With... Tick the small box >> for 'Always open with this program.....' then click the 'Other...' button, >> browse for wxLua.exe, open it, and the program will run the script any time >> you double click the script file, which is likely the most convenient way to >> use them. >> >> To edit a script, you have two ways, at least: one is to open wxLua first, >> directly, like any other program, select Load File, etc, and edit it in >> wxLua itself. Thsi gives you syntax highlighting, and some error checking... >> The other way is to do it in any plain text editor, which I prefer because I >> use such an editor a LOT anyway. >> >> To write GUI code, you do it by hand. It's a lot easier than it sounds. If >> you make arrays of buttons, you just copy and paste lines of text, and edit >> each to change co-ordinates and such for placement. >> >> The single best way to learn is to take apart working examples! Trust me on >> this. :) You might scratch your head for hours or more on a complex layout >> if it wasn't working to start with. So look at the samples, especially >> Scribble, Minimal, etc.. These will show enough to give you useful things >> fast. Chose the sample closest to what you want to try. See how it does what >> it does, then try changing stuff. If it's a chore, you might never get far, >> so make it into a game, the time will pass better, and in the end you'll >> figure out more, even without the manual, but get that wxWidgets >> documentation too, to compare their notations with what you see in actual >> Lua scripts. Half of the battle is translating that. While it's not that >> hard, a single error in punctuation can cause frustrating failures, which is >> why it's ALWAYS better to make sure that you have a working start, and keep >> it working as you change it. Doing it this way saves a lot of time figuring >> out what is broken. >> >> Another thing about the examples is that they have very useful comments in >> them... >> >> Once you build stuff, you need a clear picture of your plans, and of what >> wxLua can do to make them work. Those two visions might NOT be compatible, >> so familiarise yourself with wxLua by playing with the working examples, >> it's the fastest way to solve that. If you don't do this, the manuals might >> make little sense even when you read them. :) >> >> >> >> Mahadi Hasan <tom...@gm...> wrote: >> (23/02/2011 13:42) >> >> >Well, let's just for now forget about installing wxLua on Linux. >> > >> >I have downloaded wxLua-2.8.10-MSW-bin.zip file from sourceforge.net, >> just >> >unzipped it and now I can run wxLua, wxLuaedit, wxLuacan. I haven't >> >installed it on Windows. >> > >> >I need to know some basic answers about wxLua, they are as follows: >> >1. I can run all the executables mentioned above, do I still need to >> install >> >it? If yes, How? >> >2. Which executable is primarily used to build gui components? >> >3. Are components built using code? >> >4. I have searched for an easy-to-use, step-by-step tutorial on using >> wxLua, >> >but haven't found one. How can I learn how to use wxLua to build gui >> >components, how to use Lua script with it? >> > >> >I've asked so many things because I'm very very new to this stuff, and I'm >> >not a programmer, but I do want to learn Lua for personal reasons. >> > >> >Please help me with these questions. >> >An easy-to-follow instruction is most welcome. >> > >> >Thank you. >> > >> >On Wed, Feb 23, 2011 at 5:00 PM, Lostgallifreyan <z....@bt... >> >wrote: >> > >> >> I'm fairly certain there are binary packages for Linux. I could be wrong >> >> though. If I am, I hope someone will build some. As wxLua is intended to >> be >> >> cross-platform, it would be odd if a generic build for Linux is not >> >> possible. >> >> >> >> One thing you will almost certainly need is the wxWidgets help files >> that >> >> go with the version currently used in wxLua. On Windows the best form is >> the >> >> wx.chm files, not sure which is best for Linux. The documentation in >> those >> >> is good, though aimed at C, so it takes a bit of thought to make them >> work >> >> in Lua, but between that documentation, and the script examples supplied >> >> with wxLua, and questions here, it is possible to do a lot. Except >> serial >> >> port stuff, apparently, but that's another subject... >> >> >> >> >> >> Mahadi Hasan <tom...@gm...> wrote: >> >> (23/02/2011 09:20) >> >> >> >> > >> >> >Thanks for your reply. >> >> > >> >> >I'm looking for an easy way to using wxLua on Linux, I already tried >> >> >using source files, and failed. I can't figure out what to do as I'm a >> >> >novice to both coding and Linux. >> >> > >> >> >On 2/23/11, Lostgallifreyan <z....@bt...> wrote: >> >> >> I don't use Linux, but as with Windows, I imagine you don't need >> >> wxWidgets >> >> >> separate;y because wxLua already uses it. It might not use the latest >> >> >> wxWidgets, but it does when it can. >> >> >> >> >> >> In Windows, the file wxLua.exe runs the whole show, mostly, at least >> >> it's >> >> >> all I use... I just write scripts and associate their file extensions >> >> >> manually with the wxLua.exe file so it runs them. Doing so much with >> >> >> something so easily set up is one of the things I like most about >> wxLua. >> >> I >> >> >> think it can surely be used similarly in Linux and BSD. >> >> >> >> >> >> >> >> >> >> >> >> Mahadi Hasan <tom...@gm...> wrote: >> >> >> (23/02/2011 03:37) >> >> >> >> >> >>>I have downloaded and installed wxWidgets and wxLua on my Puppy Linux >> >> >>>system, and don't know how to start using wxLua, how to run it. >> >> >>>I'm not sure whether my installation of wxWidgets and wxLua is >> >> successful, >> >> >>> I >> >> >>>don't know how to test and run these apps. >> >> >>>How do I use wxLua? >> >> >> >> >> >> >> >> >> >> >> >> ------------------------------------------------------------------------------ >> >> >> Free Software Download: Index, Search & Analyze Logs and other IT >> data >> >> in >> >> >> Real-Time with Splunk. Collect, index and harness all the fast moving >> IT >> >> >> data >> >> >> generated by your applications, servers and devices whether physical, >> >> >> virtual >> >> >> or in the cloud. Deliver compliance at lower cost and gain new >> business >> >> >> insights. http://p.sf.net/sfu/splunk-dev2dev >> >> >> _______________________________________________ >> >> >> wxlua-users mailing list >> >> >> wxl...@li... >> >> >> https://lists.sourceforge.net/lists/listinfo/wxlua-users >> >> >> >> >> > >> >> >> >> >> >------------------------------------------------------------------------------ >> >> >Free Software Download: Index, Search & Analyze Logs and other IT data >> in >> >> >Real-Time with Splunk. Collect, index and harness all the fast moving >> IT >> >> data >> >> >generated by your applications, servers and devices whether physical, >> >> virtual >> >> >or in the cloud. Deliver compliance at lower cost and gain new business >> >> >insights. http://p.sf.net/sfu/splunk-dev2dev >> >> >_______________________________________________ >> >> >wxlua-users mailing list >> >> >wxl...@li... >> >> >https://lists.sourceforge.net/lists/listinfo/wxlua-users >> >> >> >> >> >> >> >> >> ------------------------------------------------------------------------------ >> >> Free Software Download: Index, Search & Analyze Logs and other IT data >> in >> >> Real-Time with Splunk. Collect, index and harness all the fast moving IT >> >> data >> >> generated by your applications, servers and devices whether physical, >> >> virtual >> >> or in the cloud. Deliver compliance at lower cost and gain new business >> >> insights. http://p.sf.net/sfu/splunk-dev2dev >> >> _______________________________________________ >> >> wxlua-users mailing list >> >> wxl...@li... >> >> https://lists.sourceforge.net/lists/listinfo/wxlua-users >> >> >> >> >> >> ------------------------------------------------------------------------------ >> Free Software Download: Index, Search & Analyze Logs and other IT data in >> Real-Time with Splunk. Collect, index and harness all the fast moving IT >> data >> generated by your applications, servers and devices whether physical, >> virtual >> or in the cloud. Deliver compliance at lower cost and gain new business >> insights. http://p.sf.net/sfu/splunk-dev2dev >> _______________________________________________ >> wxlua-users mailing list >> wxl...@li... >> https://lists.sourceforge.net/lists/listinfo/wxlua-users >> |
From: Lostgallifreyan <z....@bt...> - 2011-02-24 10:22:27
|
Mahadi Hasan <tom...@gm...> wrote: (24/02/2011 03:34) >Thank you for your advice. I'll try this and will let you know from time to >time what happens next. >Thanks again. > You're welcome. Just bear in mind that one you get stuck into it, your questions will need someone who knows a lot more than I do. :) |
From: Mahadi H. <tom...@gm...> - 2011-02-24 05:00:36
|
I've installed both wxWidgets and wxLua from source I couldn't find any binary package. I did the same thing and got no wxLua or wxLuaEdit file in wxLua/bin folder except wxLuacan, wxLuaFreeze > > By install wxWidgets and wxLua do you mean that you have installed a > binary package for them or just the source code? > > 1) If there is a binary package for wxWidgets 2.8.X for Puppy Linux, > install that. > 2) Download wxLua sources > http://sourceforge.net/projects/wxlua/files/wxlua/2.8.10.0/wxLua-2.8.10.0-src.tar.gz/download > $cd where/you/want/wxlua/to/be > $tar -xvzf wxLua-2.8.10.0-src.tar.gz > $cd wxLua > $./configure > $make > > That should do it and the binary files will be in wxLua/bin. You can > run them from where they are and not bother copying them anywhere > else. > > Hope this helps, > John Labenski > > ------------------------------------------------------------------------------ |
From: Mahadi H. <tom...@gm...> - 2011-02-24 04:33:15
|
One more thing I forgot to mention, I created a file on wxLua.exe just writing *print("Hello")*, ran it and it asked me to save it, I saved it and ran it again and got this error message: "Lua: Error occurred while opening file cannot open C:\Documents: No such file or directory Lua: Error occurred while opening file" I saved it on desktop. While I'm coding it didn't auto-complete. When I did the same thing on wxLuaedit it ran the code successfully, but didn't auto-complete anything. I changed settings of file type .lua to open with wxLua.exe, when I double clicked the file I created mentioned above, it didn't open. Why are all these things happening? On Wed, Feb 23, 2011 at 8:00 PM, Lostgallifreyan <z....@bt...>wrote: > Ok, to keep it as simple as possible to start with, if you have the > wxLua.exe file, that's all you need to start with. Create a plain text file, > change its name to SomeThing.lua (or something.wzLua, I just use Lua as > extension). Then right click it and select Open With... Tick the small box > for 'Always open with this program.....' then click the 'Other...' button, > browse for wxLua.exe, open it, and the program will run the script any time > you double click the script file, which is likely the most convenient way to > use them. > > To edit a script, you have two ways, at least: one is to open wxLua first, > directly, like any other program, select Load File, etc, and edit it in > wxLua itself. Thsi gives you syntax highlighting, and some error checking... > The other way is to do it in any plain text editor, which I prefer because I > use such an editor a LOT anyway. > > To write GUI code, you do it by hand. It's a lot easier than it sounds. If > you make arrays of buttons, you just copy and paste lines of text, and edit > each to change co-ordinates and such for placement. > > The single best way to learn is to take apart working examples! Trust me on > this. :) You might scratch your head for hours or more on a complex layout > if it wasn't working to start with. So look at the samples, especially > Scribble, Minimal, etc.. These will show enough to give you useful things > fast. Chose the sample closest to what you want to try. See how it does what > it does, then try changing stuff. If it's a chore, you might never get far, > so make it into a game, the time will pass better, and in the end you'll > figure out more, even without the manual, but get that wxWidgets > documentation too, to compare their notations with what you see in actual > Lua scripts. Half of the battle is translating that. While it's not that > hard, a single error in punctuation can cause frustrating failures, which is > why it's ALWAYS better to make sure that you have a working start, and keep > it working as you change it. Doing it this way saves a lot of time figuring > out what is broken. > > Another thing about the examples is that they have very useful comments in > them... > > Once you build stuff, you need a clear picture of your plans, and of what > wxLua can do to make them work. Those two visions might NOT be compatible, > so familiarise yourself with wxLua by playing with the working examples, > it's the fastest way to solve that. If you don't do this, the manuals might > make little sense even when you read them. :) > > > > Mahadi Hasan <tom...@gm...> wrote: > (23/02/2011 13:42) > > >Well, let's just for now forget about installing wxLua on Linux. > > > >I have downloaded wxLua-2.8.10-MSW-bin.zip file from sourceforge.net, > just > >unzipped it and now I can run wxLua, wxLuaedit, wxLuacan. I haven't > >installed it on Windows. > > > >I need to know some basic answers about wxLua, they are as follows: > >1. I can run all the executables mentioned above, do I still need to > install > >it? If yes, How? > >2. Which executable is primarily used to build gui components? > >3. Are components built using code? > >4. I have searched for an easy-to-use, step-by-step tutorial on using > wxLua, > >but haven't found one. How can I learn how to use wxLua to build gui > >components, how to use Lua script with it? > > > >I've asked so many things because I'm very very new to this stuff, and I'm > >not a programmer, but I do want to learn Lua for personal reasons. > > > >Please help me with these questions. > >An easy-to-follow instruction is most welcome. > > > >Thank you. > > > >On Wed, Feb 23, 2011 at 5:00 PM, Lostgallifreyan <z....@bt... > >wrote: > > > >> I'm fairly certain there are binary packages for Linux. I could be wrong > >> though. If I am, I hope someone will build some. As wxLua is intended to > be > >> cross-platform, it would be odd if a generic build for Linux is not > >> possible. > >> > >> One thing you will almost certainly need is the wxWidgets help files > that > >> go with the version currently used in wxLua. On Windows the best form is > the > >> wx.chm files, not sure which is best for Linux. The documentation in > those > >> is good, though aimed at C, so it takes a bit of thought to make them > work > >> in Lua, but between that documentation, and the script examples supplied > >> with wxLua, and questions here, it is possible to do a lot. Except > serial > >> port stuff, apparently, but that's another subject... > >> > >> > >> Mahadi Hasan <tom...@gm...> wrote: > >> (23/02/2011 09:20) > >> > >> > > >> >Thanks for your reply. > >> > > >> >I'm looking for an easy way to using wxLua on Linux, I already tried > >> >using source files, and failed. I can't figure out what to do as I'm a > >> >novice to both coding and Linux. > >> > > >> >On 2/23/11, Lostgallifreyan <z....@bt...> wrote: > >> >> I don't use Linux, but as with Windows, I imagine you don't need > >> wxWidgets > >> >> separate;y because wxLua already uses it. It might not use the latest > >> >> wxWidgets, but it does when it can. > >> >> > >> >> In Windows, the file wxLua.exe runs the whole show, mostly, at least > >> it's > >> >> all I use... I just write scripts and associate their file extensions > >> >> manually with the wxLua.exe file so it runs them. Doing so much with > >> >> something so easily set up is one of the things I like most about > wxLua. > >> I > >> >> think it can surely be used similarly in Linux and BSD. > >> >> > >> >> > >> >> > >> >> Mahadi Hasan <tom...@gm...> wrote: > >> >> (23/02/2011 03:37) > >> >> > >> >>>I have downloaded and installed wxWidgets and wxLua on my Puppy Linux > >> >>>system, and don't know how to start using wxLua, how to run it. > >> >>>I'm not sure whether my installation of wxWidgets and wxLua is > >> successful, > >> >>> I > >> >>>don't know how to test and run these apps. > >> >>>How do I use wxLua? > >> >> > >> >> > >> >> > >> > ------------------------------------------------------------------------------ > >> >> Free Software Download: Index, Search & Analyze Logs and other IT > data > >> in > >> >> Real-Time with Splunk. Collect, index and harness all the fast moving > IT > >> >> data > >> >> generated by your applications, servers and devices whether physical, > >> >> virtual > >> >> or in the cloud. Deliver compliance at lower cost and gain new > business > >> >> insights. http://p.sf.net/sfu/splunk-dev2dev > >> >> _______________________________________________ > >> >> wxlua-users mailing list > >> >> wxl...@li... > >> >> https://lists.sourceforge.net/lists/listinfo/wxlua-users > >> >> > >> > > >> > >> > >------------------------------------------------------------------------------ > >> >Free Software Download: Index, Search & Analyze Logs and other IT data > in > >> >Real-Time with Splunk. Collect, index and harness all the fast moving > IT > >> data > >> >generated by your applications, servers and devices whether physical, > >> virtual > >> >or in the cloud. Deliver compliance at lower cost and gain new business > >> >insights. http://p.sf.net/sfu/splunk-dev2dev > >> >_______________________________________________ > >> >wxlua-users mailing list > >> >wxl...@li... > >> >https://lists.sourceforge.net/lists/listinfo/wxlua-users > >> > >> > >> > >> > ------------------------------------------------------------------------------ > >> Free Software Download: Index, Search & Analyze Logs and other IT data > in > >> Real-Time with Splunk. Collect, index and harness all the fast moving IT > >> data > >> generated by your applications, servers and devices whether physical, > >> virtual > >> or in the cloud. Deliver compliance at lower cost and gain new business > >> insights. http://p.sf.net/sfu/splunk-dev2dev > >> _______________________________________________ > >> wxlua-users mailing list > >> wxl...@li... > >> https://lists.sourceforge.net/lists/listinfo/wxlua-users > >> > > > > ------------------------------------------------------------------------------ > Free Software Download: Index, Search & Analyze Logs and other IT data in > Real-Time with Splunk. Collect, index and harness all the fast moving IT > data > generated by your applications, servers and devices whether physical, > virtual > or in the cloud. Deliver compliance at lower cost and gain new business > insights. http://p.sf.net/sfu/splunk-dev2dev > _______________________________________________ > wxlua-users mailing list > wxl...@li... > https://lists.sourceforge.net/lists/listinfo/wxlua-users > |
From: Mahadi H. <tom...@gm...> - 2011-02-24 03:34:27
|
Thank you for your advice. I'll try this and will let you know from time to time what happens next. Thanks again. On Wed, Feb 23, 2011 at 8:00 PM, Lostgallifreyan <z....@bt...>wrote: > Ok, to keep it as simple as possible to start with, if you have the > wxLua.exe file, that's all you need to start with. Create a plain text file, > change its name to SomeThing.lua (or something.wzLua, I just use Lua as > extension). Then right click it and select Open With... Tick the small box > for 'Always open with this program.....' then click the 'Other...' button, > browse for wxLua.exe, open it, and the program will run the script any time > you double click the script file, which is likely the most convenient way to > use them. > > To edit a script, you have two ways, at least: one is to open wxLua first, > directly, like any other program, select Load File, etc, and edit it in > wxLua itself. Thsi gives you syntax highlighting, and some error checking... > The other way is to do it in any plain text editor, which I prefer because I > use such an editor a LOT anyway. > > To write GUI code, you do it by hand. It's a lot easier than it sounds. If > you make arrays of buttons, you just copy and paste lines of text, and edit > each to change co-ordinates and such for placement. > > The single best way to learn is to take apart working examples! Trust me on > this. :) You might scratch your head for hours or more on a complex layout > if it wasn't working to start with. So look at the samples, especially > Scribble, Minimal, etc.. These will show enough to give you useful things > fast. Chose the sample closest to what you want to try. See how it does what > it does, then try changing stuff. If it's a chore, you might never get far, > so make it into a game, the time will pass better, and in the end you'll > figure out more, even without the manual, but get that wxWidgets > documentation too, to compare their notations with what you see in actual > Lua scripts. Half of the battle is translating that. While it's not that > hard, a single error in punctuation can cause frustrating failures, which is > why it's ALWAYS better to make sure that you have a working start, and keep > it working as you change it. Doing it this way saves a lot of time figuring > out what is broken. > > Another thing about the examples is that they have very useful comments in > them... > > Once you build stuff, you need a clear picture of your plans, and of what > wxLua can do to make them work. Those two visions might NOT be compatible, > so familiarise yourself with wxLua by playing with the working examples, > it's the fastest way to solve that. If you don't do this, the manuals might > make little sense even when you read them. :) > > > > Mahadi Hasan <tom...@gm...> wrote: > (23/02/2011 13:42) > > >Well, let's just for now forget about installing wxLua on Linux. > > > >I have downloaded wxLua-2.8.10-MSW-bin.zip file from sourceforge.net, > just > >unzipped it and now I can run wxLua, wxLuaedit, wxLuacan. I haven't > >installed it on Windows. > > > >I need to know some basic answers about wxLua, they are as follows: > >1. I can run all the executables mentioned above, do I still need to > install > >it? If yes, How? > >2. Which executable is primarily used to build gui components? > >3. Are components built using code? > >4. I have searched for an easy-to-use, step-by-step tutorial on using > wxLua, > >but haven't found one. How can I learn how to use wxLua to build gui > >components, how to use Lua script with it? > > > >I've asked so many things because I'm very very new to this stuff, and I'm > >not a programmer, but I do want to learn Lua for personal reasons. > > > >Please help me with these questions. > >An easy-to-follow instruction is most welcome. > > > >Thank you. > > > >On Wed, Feb 23, 2011 at 5:00 PM, Lostgallifreyan <z....@bt... > >wrote: > > > >> I'm fairly certain there are binary packages for Linux. I could be wrong > >> though. If I am, I hope someone will build some. As wxLua is intended to > be > >> cross-platform, it would be odd if a generic build for Linux is not > >> possible. > >> > >> One thing you will almost certainly need is the wxWidgets help files > that > >> go with the version currently used in wxLua. On Windows the best form is > the > >> wx.chm files, not sure which is best for Linux. The documentation in > those > >> is good, though aimed at C, so it takes a bit of thought to make them > work > >> in Lua, but between that documentation, and the script examples supplied > >> with wxLua, and questions here, it is possible to do a lot. Except > serial > >> port stuff, apparently, but that's another subject... > >> > >> > >> Mahadi Hasan <tom...@gm...> wrote: > >> (23/02/2011 09:20) > >> > >> > > >> >Thanks for your reply. > >> > > >> >I'm looking for an easy way to using wxLua on Linux, I already tried > >> >using source files, and failed. I can't figure out what to do as I'm a > >> >novice to both coding and Linux. > >> > > >> >On 2/23/11, Lostgallifreyan <z....@bt...> wrote: > >> >> I don't use Linux, but as with Windows, I imagine you don't need > >> wxWidgets > >> >> separate;y because wxLua already uses it. It might not use the latest > >> >> wxWidgets, but it does when it can. > >> >> > >> >> In Windows, the file wxLua.exe runs the whole show, mostly, at least > >> it's > >> >> all I use... I just write scripts and associate their file extensions > >> >> manually with the wxLua.exe file so it runs them. Doing so much with > >> >> something so easily set up is one of the things I like most about > wxLua. > >> I > >> >> think it can surely be used similarly in Linux and BSD. > >> >> > >> >> > >> >> > >> >> Mahadi Hasan <tom...@gm...> wrote: > >> >> (23/02/2011 03:37) > >> >> > >> >>>I have downloaded and installed wxWidgets and wxLua on my Puppy Linux > >> >>>system, and don't know how to start using wxLua, how to run it. > >> >>>I'm not sure whether my installation of wxWidgets and wxLua is > >> successful, > >> >>> I > >> >>>don't know how to test and run these apps. > >> >>>How do I use wxLua? > >> >> > >> >> > >> >> > >> > ------------------------------------------------------------------------------ > >> >> Free Software Download: Index, Search & Analyze Logs and other IT > data > >> in > >> >> Real-Time with Splunk. Collect, index and harness all the fast moving > IT > >> >> data > >> >> generated by your applications, servers and devices whether physical, > >> >> virtual > >> >> or in the cloud. Deliver compliance at lower cost and gain new > business > >> >> insights. http://p.sf.net/sfu/splunk-dev2dev > >> >> _______________________________________________ > >> >> wxlua-users mailing list > >> >> wxl...@li... > >> >> https://lists.sourceforge.net/lists/listinfo/wxlua-users > >> >> > >> > > >> > >> > >------------------------------------------------------------------------------ > >> >Free Software Download: Index, Search & Analyze Logs and other IT data > in > >> >Real-Time with Splunk. Collect, index and harness all the fast moving > IT > >> data > >> >generated by your applications, servers and devices whether physical, > >> virtual > >> >or in the cloud. Deliver compliance at lower cost and gain new business > >> >insights. http://p.sf.net/sfu/splunk-dev2dev > >> >_______________________________________________ > >> >wxlua-users mailing list > >> >wxl...@li... > >> >https://lists.sourceforge.net/lists/listinfo/wxlua-users > >> > >> > >> > >> > ------------------------------------------------------------------------------ > >> Free Software Download: Index, Search & Analyze Logs and other IT data > in > >> Real-Time with Splunk. Collect, index and harness all the fast moving IT > >> data > >> generated by your applications, servers and devices whether physical, > >> virtual > >> or in the cloud. Deliver compliance at lower cost and gain new business > >> insights. http://p.sf.net/sfu/splunk-dev2dev > >> _______________________________________________ > >> wxlua-users mailing list > >> wxl...@li... > >> https://lists.sourceforge.net/lists/listinfo/wxlua-users > >> > > > > ------------------------------------------------------------------------------ > Free Software Download: Index, Search & Analyze Logs and other IT data in > Real-Time with Splunk. Collect, index and harness all the fast moving IT > data > generated by your applications, servers and devices whether physical, > virtual > or in the cloud. Deliver compliance at lower cost and gain new business > insights. http://p.sf.net/sfu/splunk-dev2dev > _______________________________________________ > wxlua-users mailing list > wxl...@li... > https://lists.sourceforge.net/lists/listinfo/wxlua-users > |
From: John L. <jla...@gm...> - 2011-02-23 15:20:16
|
On Tue, Feb 22, 2011 at 10:37 PM, Mahadi Hasan <tom...@gm...> wrote: > I have downloaded and installed wxWidgets and wxLua on my Puppy Linux > system, and don't know how to start using wxLua, how to run it. > I'm not sure whether my installation of wxWidgets and wxLua is successful, I > don't know how to test and run these apps. > How do I use wxLua? By install wxWidgets and wxLua do you mean that you have installed a binary package for them or just the source code? 1) If there is a binary package for wxWidgets 2.8.X for Puppy Linux, install that. 2) Download wxLua sources http://sourceforge.net/projects/wxlua/files/wxlua/2.8.10.0/wxLua-2.8.10.0-src.tar.gz/download $cd where/you/want/wxlua/to/be $tar -xvzf wxLua-2.8.10.0-src.tar.gz $cd wxLua $./configure $make That should do it and the binary files will be in wxLua/bin. You can run them from where they are and not bother copying them anywhere else. Hope this helps, John Labenski |
From: Lostgallifreyan <z....@bt...> - 2011-02-23 14:00:20
|
Ok, to keep it as simple as possible to start with, if you have the wxLua.exe file, that's all you need to start with. Create a plain text file, change its name to SomeThing.lua (or something.wzLua, I just use Lua as extension). Then right click it and select Open With... Tick the small box for 'Always open with this program.....' then click the 'Other...' button, browse for wxLua.exe, open it, and the program will run the script any time you double click the script file, which is likely the most convenient way to use them. To edit a script, you have two ways, at least: one is to open wxLua first, directly, like any other program, select Load File, etc, and edit it in wxLua itself. Thsi gives you syntax highlighting, and some error checking... The other way is to do it in any plain text editor, which I prefer because I use such an editor a LOT anyway. To write GUI code, you do it by hand. It's a lot easier than it sounds. If you make arrays of buttons, you just copy and paste lines of text, and edit each to change co-ordinates and such for placement. The single best way to learn is to take apart working examples! Trust me on this. :) You might scratch your head for hours or more on a complex layout if it wasn't working to start with. So look at the samples, especially Scribble, Minimal, etc.. These will show enough to give you useful things fast. Chose the sample closest to what you want to try. See how it does what it does, then try changing stuff. If it's a chore, you might never get far, so make it into a game, the time will pass better, and in the end you'll figure out more, even without the manual, but get that wxWidgets documentation too, to compare their notations with what you see in actual Lua scripts. Half of the battle is translating that. While it's not that hard, a single error in punctuation can cause frustrating failures, which is why it's ALWAYS better to make sure that you have a working start, and keep it working as you change it. Doing it this way saves a lot of time figuring out what is broken. Another thing about the examples is that they have very useful comments in them... Once you build stuff, you need a clear picture of your plans, and of what wxLua can do to make them work. Those two visions might NOT be compatible, so familiarise yourself with wxLua by playing with the working examples, it's the fastest way to solve that. If you don't do this, the manuals might make little sense even when you read them. :) Mahadi Hasan <tom...@gm...> wrote: (23/02/2011 13:42) >Well, let's just for now forget about installing wxLua on Linux. > >I have downloaded wxLua-2.8.10-MSW-bin.zip file from sourceforge.net, just >unzipped it and now I can run wxLua, wxLuaedit, wxLuacan. I haven't >installed it on Windows. > >I need to know some basic answers about wxLua, they are as follows: >1. I can run all the executables mentioned above, do I still need to install >it? If yes, How? >2. Which executable is primarily used to build gui components? >3. Are components built using code? >4. I have searched for an easy-to-use, step-by-step tutorial on using wxLua, >but haven't found one. How can I learn how to use wxLua to build gui >components, how to use Lua script with it? > >I've asked so many things because I'm very very new to this stuff, and I'm >not a programmer, but I do want to learn Lua for personal reasons. > >Please help me with these questions. >An easy-to-follow instruction is most welcome. > >Thank you. > >On Wed, Feb 23, 2011 at 5:00 PM, Lostgallifreyan <z....@bt...>wrote: > >> I'm fairly certain there are binary packages for Linux. I could be wrong >> though. If I am, I hope someone will build some. As wxLua is intended to be >> cross-platform, it would be odd if a generic build for Linux is not >> possible. >> >> One thing you will almost certainly need is the wxWidgets help files that >> go with the version currently used in wxLua. On Windows the best form is the >> wx.chm files, not sure which is best for Linux. The documentation in those >> is good, though aimed at C, so it takes a bit of thought to make them work >> in Lua, but between that documentation, and the script examples supplied >> with wxLua, and questions here, it is possible to do a lot. Except serial >> port stuff, apparently, but that's another subject... >> >> >> Mahadi Hasan <tom...@gm...> wrote: >> (23/02/2011 09:20) >> >> > >> >Thanks for your reply. >> > >> >I'm looking for an easy way to using wxLua on Linux, I already tried >> >using source files, and failed. I can't figure out what to do as I'm a >> >novice to both coding and Linux. >> > >> >On 2/23/11, Lostgallifreyan <z....@bt...> wrote: >> >> I don't use Linux, but as with Windows, I imagine you don't need >> wxWidgets >> >> separate;y because wxLua already uses it. It might not use the latest >> >> wxWidgets, but it does when it can. >> >> >> >> In Windows, the file wxLua.exe runs the whole show, mostly, at least >> it's >> >> all I use... I just write scripts and associate their file extensions >> >> manually with the wxLua.exe file so it runs them. Doing so much with >> >> something so easily set up is one of the things I like most about wxLua. >> I >> >> think it can surely be used similarly in Linux and BSD. >> >> >> >> >> >> >> >> Mahadi Hasan <tom...@gm...> wrote: >> >> (23/02/2011 03:37) >> >> >> >>>I have downloaded and installed wxWidgets and wxLua on my Puppy Linux >> >>>system, and don't know how to start using wxLua, how to run it. >> >>>I'm not sure whether my installation of wxWidgets and wxLua is >> successful, >> >>> I >> >>>don't know how to test and run these apps. >> >>>How do I use wxLua? >> >> >> >> >> >> >> ------------------------------------------------------------------------------ >> >> Free Software Download: Index, Search & Analyze Logs and other IT data >> in >> >> Real-Time with Splunk. Collect, index and harness all the fast moving IT >> >> data >> >> generated by your applications, servers and devices whether physical, >> >> virtual >> >> or in the cloud. Deliver compliance at lower cost and gain new business >> >> insights. http://p.sf.net/sfu/splunk-dev2dev >> >> _______________________________________________ >> >> wxlua-users mailing list >> >> wxl...@li... >> >> https://lists.sourceforge.net/lists/listinfo/wxlua-users >> >> >> > >> >> >------------------------------------------------------------------------------ >> >Free Software Download: Index, Search & Analyze Logs and other IT data in >> >Real-Time with Splunk. Collect, index and harness all the fast moving IT >> data >> >generated by your applications, servers and devices whether physical, >> virtual >> >or in the cloud. Deliver compliance at lower cost and gain new business >> >insights. http://p.sf.net/sfu/splunk-dev2dev >> >_______________________________________________ >> >wxlua-users mailing list >> >wxl...@li... >> >https://lists.sourceforge.net/lists/listinfo/wxlua-users >> >> >> >> ------------------------------------------------------------------------------ >> Free Software Download: Index, Search & Analyze Logs and other IT data in >> Real-Time with Splunk. Collect, index and harness all the fast moving IT >> data >> generated by your applications, servers and devices whether physical, >> virtual >> or in the cloud. Deliver compliance at lower cost and gain new business >> insights. http://p.sf.net/sfu/splunk-dev2dev >> _______________________________________________ >> wxlua-users mailing list >> wxl...@li... >> https://lists.sourceforge.net/lists/listinfo/wxlua-users >> |
From: Mahadi H. <tom...@gm...> - 2011-02-23 13:42:18
|
Well, let's just for now forget about installing wxLua on Linux. I have downloaded wxLua-2.8.10-MSW-bin.zip file from sourceforge.net, just unzipped it and now I can run wxLua, wxLuaedit, wxLuacan. I haven't installed it on Windows. I need to know some basic answers about wxLua, they are as follows: 1. I can run all the executables mentioned above, do I still need to install it? If yes, How? 2. Which executable is primarily used to build gui components? 3. Are components built using code? 4. I have searched for an easy-to-use, step-by-step tutorial on using wxLua, but haven't found one. How can I learn how to use wxLua to build gui components, how to use Lua script with it? I've asked so many things because I'm very very new to this stuff, and I'm not a programmer, but I do want to learn Lua for personal reasons. Please help me with these questions. An easy-to-follow instruction is most welcome. Thank you. On Wed, Feb 23, 2011 at 5:00 PM, Lostgallifreyan <z....@bt...>wrote: > I'm fairly certain there are binary packages for Linux. I could be wrong > though. If I am, I hope someone will build some. As wxLua is intended to be > cross-platform, it would be odd if a generic build for Linux is not > possible. > > One thing you will almost certainly need is the wxWidgets help files that > go with the version currently used in wxLua. On Windows the best form is the > wx.chm files, not sure which is best for Linux. The documentation in those > is good, though aimed at C, so it takes a bit of thought to make them work > in Lua, but between that documentation, and the script examples supplied > with wxLua, and questions here, it is possible to do a lot. Except serial > port stuff, apparently, but that's another subject... > > > Mahadi Hasan <tom...@gm...> wrote: > (23/02/2011 09:20) > > > > >Thanks for your reply. > > > >I'm looking for an easy way to using wxLua on Linux, I already tried > >using source files, and failed. I can't figure out what to do as I'm a > >novice to both coding and Linux. > > > >On 2/23/11, Lostgallifreyan <z....@bt...> wrote: > >> I don't use Linux, but as with Windows, I imagine you don't need > wxWidgets > >> separate;y because wxLua already uses it. It might not use the latest > >> wxWidgets, but it does when it can. > >> > >> In Windows, the file wxLua.exe runs the whole show, mostly, at least > it's > >> all I use... I just write scripts and associate their file extensions > >> manually with the wxLua.exe file so it runs them. Doing so much with > >> something so easily set up is one of the things I like most about wxLua. > I > >> think it can surely be used similarly in Linux and BSD. > >> > >> > >> > >> Mahadi Hasan <tom...@gm...> wrote: > >> (23/02/2011 03:37) > >> > >>>I have downloaded and installed wxWidgets and wxLua on my Puppy Linux > >>>system, and don't know how to start using wxLua, how to run it. > >>>I'm not sure whether my installation of wxWidgets and wxLua is > successful, > >>> I > >>>don't know how to test and run these apps. > >>>How do I use wxLua? > >> > >> > >> > ------------------------------------------------------------------------------ > >> Free Software Download: Index, Search & Analyze Logs and other IT data > in > >> Real-Time with Splunk. Collect, index and harness all the fast moving IT > >> data > >> generated by your applications, servers and devices whether physical, > >> virtual > >> or in the cloud. Deliver compliance at lower cost and gain new business > >> insights. http://p.sf.net/sfu/splunk-dev2dev > >> _______________________________________________ > >> wxlua-users mailing list > >> wxl...@li... > >> https://lists.sourceforge.net/lists/listinfo/wxlua-users > >> > > > > >------------------------------------------------------------------------------ > >Free Software Download: Index, Search & Analyze Logs and other IT data in > >Real-Time with Splunk. Collect, index and harness all the fast moving IT > data > >generated by your applications, servers and devices whether physical, > virtual > >or in the cloud. Deliver compliance at lower cost and gain new business > >insights. http://p.sf.net/sfu/splunk-dev2dev > >_______________________________________________ > >wxlua-users mailing list > >wxl...@li... > >https://lists.sourceforge.net/lists/listinfo/wxlua-users > > > > ------------------------------------------------------------------------------ > Free Software Download: Index, Search & Analyze Logs and other IT data in > Real-Time with Splunk. Collect, index and harness all the fast moving IT > data > generated by your applications, servers and devices whether physical, > virtual > or in the cloud. Deliver compliance at lower cost and gain new business > insights. http://p.sf.net/sfu/splunk-dev2dev > _______________________________________________ > wxlua-users mailing list > wxl...@li... > https://lists.sourceforge.net/lists/listinfo/wxlua-users > |
From: Lostgallifreyan <z....@bt...> - 2011-02-23 11:00:18
|
I'm fairly certain there are binary packages for Linux. I could be wrong though. If I am, I hope someone will build some. As wxLua is intended to be cross-platform, it would be odd if a generic build for Linux is not possible. One thing you will almost certainly need is the wxWidgets help files that go with the version currently used in wxLua. On Windows the best form is the wx.chm files, not sure which is best for Linux. The documentation in those is good, though aimed at C, so it takes a bit of thought to make them work in Lua, but between that documentation, and the script examples supplied with wxLua, and questions here, it is possible to do a lot. Except serial port stuff, apparently, but that's another subject... Mahadi Hasan <tom...@gm...> wrote: (23/02/2011 09:20) > >Thanks for your reply. > >I'm looking for an easy way to using wxLua on Linux, I already tried >using source files, and failed. I can't figure out what to do as I'm a >novice to both coding and Linux. > >On 2/23/11, Lostgallifreyan <z....@bt...> wrote: >> I don't use Linux, but as with Windows, I imagine you don't need wxWidgets >> separate;y because wxLua already uses it. It might not use the latest >> wxWidgets, but it does when it can. >> >> In Windows, the file wxLua.exe runs the whole show, mostly, at least it's >> all I use... I just write scripts and associate their file extensions >> manually with the wxLua.exe file so it runs them. Doing so much with >> something so easily set up is one of the things I like most about wxLua. I >> think it can surely be used similarly in Linux and BSD. >> >> >> >> Mahadi Hasan <tom...@gm...> wrote: >> (23/02/2011 03:37) >> >>>I have downloaded and installed wxWidgets and wxLua on my Puppy Linux >>>system, and don't know how to start using wxLua, how to run it. >>>I'm not sure whether my installation of wxWidgets and wxLua is successful, >>> I >>>don't know how to test and run these apps. >>>How do I use wxLua? >> >> >> ------------------------------------------------------------------------------ >> Free Software Download: Index, Search & Analyze Logs and other IT data in >> Real-Time with Splunk. Collect, index and harness all the fast moving IT >> data >> generated by your applications, servers and devices whether physical, >> virtual >> or in the cloud. Deliver compliance at lower cost and gain new business >> insights. http://p.sf.net/sfu/splunk-dev2dev >> _______________________________________________ >> wxlua-users mailing list >> wxl...@li... >> https://lists.sourceforge.net/lists/listinfo/wxlua-users >> > >------------------------------------------------------------------------------ >Free Software Download: Index, Search & Analyze Logs and other IT data in >Real-Time with Splunk. Collect, index and harness all the fast moving IT data >generated by your applications, servers and devices whether physical, virtual >or in the cloud. Deliver compliance at lower cost and gain new business >insights. http://p.sf.net/sfu/splunk-dev2dev >_______________________________________________ >wxlua-users mailing list >wxl...@li... >https://lists.sourceforge.net/lists/listinfo/wxlua-users |
From: Mahadi H. <tom...@gm...> - 2011-02-23 09:20:37
|
Thanks for your reply. I'm looking for an easy way to using wxLua on Linux, I already tried using source files, and failed. I can't figure out what to do as I'm a novice to both coding and Linux. On 2/23/11, Lostgallifreyan <z....@bt...> wrote: > I don't use Linux, but as with Windows, I imagine you don't need wxWidgets > separate;y because wxLua already uses it. It might not use the latest > wxWidgets, but it does when it can. > > In Windows, the file wxLua.exe runs the whole show, mostly, at least it's > all I use... I just write scripts and associate their file extensions > manually with the wxLua.exe file so it runs them. Doing so much with > something so easily set up is one of the things I like most about wxLua. I > think it can surely be used similarly in Linux and BSD. > > > > Mahadi Hasan <tom...@gm...> wrote: > (23/02/2011 03:37) > >>I have downloaded and installed wxWidgets and wxLua on my Puppy Linux >>system, and don't know how to start using wxLua, how to run it. >>I'm not sure whether my installation of wxWidgets and wxLua is successful, >> I >>don't know how to test and run these apps. >>How do I use wxLua? > > > ------------------------------------------------------------------------------ > Free Software Download: Index, Search & Analyze Logs and other IT data in > Real-Time with Splunk. Collect, index and harness all the fast moving IT > data > generated by your applications, servers and devices whether physical, > virtual > or in the cloud. Deliver compliance at lower cost and gain new business > insights. http://p.sf.net/sfu/splunk-dev2dev > _______________________________________________ > wxlua-users mailing list > wxl...@li... > https://lists.sourceforge.net/lists/listinfo/wxlua-users > |
From: Lostgallifreyan <z....@bt...> - 2011-02-23 09:13:22
|
I don't use Linux, but as with Windows, I imagine you don't need wxWidgets separate;y because wxLua already uses it. It might not use the latest wxWidgets, but it does when it can. In Windows, the file wxLua.exe runs the whole show, mostly, at least it's all I use... I just write scripts and associate their file extensions manually with the wxLua.exe file so it runs them. Doing so much with something so easily set up is one of the things I like most about wxLua. I think it can surely be used similarly in Linux and BSD. Mahadi Hasan <tom...@gm...> wrote: (23/02/2011 03:37) >I have downloaded and installed wxWidgets and wxLua on my Puppy Linux >system, and don't know how to start using wxLua, how to run it. >I'm not sure whether my installation of wxWidgets and wxLua is successful, I >don't know how to test and run these apps. >How do I use wxLua? |
From: Mahadi H. <tom...@gm...> - 2011-02-23 03:37:52
|
I have downloaded and installed wxWidgets and wxLua on my Puppy Linux system, and don't know how to start using wxLua, how to run it. I'm not sure whether my installation of wxWidgets and wxLua is successful, I don't know how to test and run these apps. How do I use wxLua? |
From: SourceForge.net <no...@so...> - 2011-02-12 18:52:33
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Bugs item #3179201, was opened at 2011-02-12 18:52 Message generated for change (Tracker Item Submitted) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=745324&aid=3179201&group_id=140042 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Nobody/Anonymous (nobody) Summary: does not build against 2.9.1 Initial Comment: Looks like you have some overloaded function calls that aren't right: In file included from ./wxlua/src/wxlbind.cpp:21: ../modules/wxlua/include/wxlstate.h: In function ‘void wxlua_error(lua_State*, const wxString&)’: ../modules/wxlua/include/wxlstate.h:236: error: call of overloaded ‘wxlua_error(lua_State*&, const wxCharBuffer)’ is ambiguous ../modules/wxlua/include/wxlstate.h:235: note: candidates are: void wxlua_error(lua_State*, const char*) ../modules/wxlua/include/wxlstate.h:236: note: void wxlua_error(lua_State*, const wxString&) In file included from ./wxlua/src/wxlbind.cpp:21: ../modules/wxlua/include/wxlstate.h: In member function ‘void wxLuaState::RegisterFunction(int (*)(lua_State*), const wxString&)’: ../modules/wxlua/include/wxlstate.h:889: error: call of overloaded ‘RegisterFunction(int (*&)(lua_State*), const wxCharBuffer)’ is ambiguous ../modules/wxlua/include/wxlstate.h:888: note: candidates are: void wxLuaState::RegisterFunction(int (*)(lua_State*), const char*) ../modules/wxlua/include/wxlstate.h:889: note: void wxLuaState::RegisterFunction(int (*)(lua_State*), const wxString&) ../modules/wxlua/include/wxlstate.h: In member function ‘void wxLuaState::wxlua_Error(const wxString&) const’: ../modules/wxlua/include/wxlstate.h:968: error: call of overloaded ‘wxlua_Error(const wxCharBuffer)’ is ambiguous ../modules/wxlua/include/wxlstate.h:967: note: candidates are: void wxLuaState::wxlua_Error(const char*) const ../modules/wxlua/include/wxlstate.h:968: note: void wxLuaState::wxlua_Error(const wxString&) const ../modules/wxlua/include/wxlstate.h: In member function ‘void wxLuaState::lua_PushString(const wxString&)’: ../modules/wxlua/include/wxlstate.h:1104: error: call of overloaded ‘lua_PushString(const wxCharBuffer)’ is ambiguous ../modules/wxlua/include/wxlstate.h:1103: note: candidates are: void wxLuaState::lua_PushString(const char*) ../modules/wxlua/include/wxlstate.h:1104: note: void wxLuaState::lua_PushString(const wxString&) ../modules/wxlua/include/wxlstate.h: In member function ‘void wxLuaState::lua_GetField(int, const wxString&)’: ../modules/wxlua/include/wxlstate.h:1117: error: call of overloaded ‘lua_GetField(int&, const wxCharBuffer)’ is ambiguous ../modules/wxlua/include/wxlstate.h:1116: note: candidates are: void wxLuaState::lua_GetField(int, const char*) ../modules/wxlua/include/wxlstate.h:1117: note: void wxLuaState::lua_GetField(int, const wxString&) ../modules/wxlua/include/wxlstate.h: In member function ‘void wxLuaState::lua_SetField(int, const wxString&)’: ../modules/wxlua/include/wxlstate.h:1131: error: call of overloaded ‘lua_SetField(int&, const wxCharBuffer)’ is ambiguous ../modules/wxlua/include/wxlstate.h:1130: note: candidates are: void wxLuaState::lua_SetField(int, const char*) ../modules/wxlua/include/wxlstate.h:1131: note: void wxLuaState::lua_SetField(int, const wxString&) ../modules/wxlua/include/wxlstate.h: In member function ‘int wxLuaState::lua_Load(const char* (*)(lua_State*, void*, size_t*), void*, const wxString&)’: ../modules/wxlua/include/wxlstate.h:1144: error: call of overloaded ‘lua_Load(const char* (*&)(lua_State*, void*, size_t*), void*&, const wxCharBuffer)’ is ambiguous ../modules/wxlua/include/wxlstate.h:1143: note: candidates are: int wxLuaState::lua_Load(const char* (*)(lua_State*, void*, size_t*), void*, const char*) ../modules/wxlua/include/wxlstate.h:1144: note: int wxLuaState::lua_Load(const char* (*)(lua_State*, void*, size_t*), void*, const wxString&) ../modules/wxlua/include/wxlstate.h: In member function ‘void wxLuaState::lua_Register(const wxString&, int (*)(lua_State*))’: ../modules/wxlua/include/wxlstate.h:1179: error: call of overloaded ‘lua_Register(const wxCharBuffer, int (*&)(lua_State*))’ is ambiguous ../modules/wxlua/include/wxlstate.h:1178: note: candidates are: void wxLuaState::lua_Register(const char*, int (*)(lua_State*)) ../modules/wxlua/include/wxlstate.h:1179: note: void wxLuaState::lua_Register(const wxString&, int (*)(lua_State*)) ../modules/wxlua/include/wxlstate.h: In member function ‘int wxLuaState::lua_GetInfo(const wxString&, lua_Debug*)’: ../modules/wxlua/include/wxlstate.h:1201: error: call of overloaded ‘lua_GetInfo(const wxCharBuffer, lua_Debug*&)’ is ambiguous ../modules/wxlua/include/wxlstate.h:1200: note: candidates are: int wxLuaState::lua_GetInfo(const char*, lua_Debug*) ../modules/wxlua/include/wxlstate.h:1201: note: int wxLuaState::lua_GetInfo(const wxString&, lua_Debug*) I'll try to fix it but not sure if there's something special I have to run to generate this. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=745324&aid=3179201&group_id=140042 |