This repo contains the DirectX 12 Graphics samples that demonstrate how to build graphics-intensive applications for Windows 10. In the Samples directory, you will find samples that attempt to break off specific features and specific usage scenarios into bite-sized chunks. For example, the ExecuteIndirect sample will show you just enough about execute indirect to get started with that feature without diving too deep into multiengine whereas the nBodyGravity sample will delve into multiengine without touching on the execute indirect feature etc. By doing this, we hope to make it easier to get started with DirectX 12. D3D12 Mesh Shaders sample demonstrates how Mesh shaders can be used to increase the flexibility and performance of the geometry pipeline. D3D12 Variable Rate Shading sample demonstrates how shading rate can be reduced with little or no reduction in visual quality, leading to “free” performance.
Features
- In addition to the samples, we are announcing the first DirectX 12 preview release of the MiniEngine
- High-quality anti-aliased text rendering
- Real-time CPU and GPU profiling
- Game controller, mouse, and keyboard input
- Perspective camera supporting traditional and reversed Z matrices
- Asynchronous DDS texture loading and ZLib decompression