Collaborative Live Coding Space with support of user-defined languages and WebVR ready 3D graphics based on Virtual World Framework (Croquet), A-Frame, Ohm language, OSC.js, Cell.js, GunDB and more. LiveCoding.space architecture moves Virtual World Framework architecture towards pure-decentralized application. By default a tiny Reflector server is used for creating a Virtual World instances. But you could try out to connect using the new experimental totaly decentralized solution provided by Krestianstvo Luminary. That will allow to create Virtual World Instances just within Web Browser by a client,using any avaliable decentralized storage GunDB on internet. No any Reflector server needed. In the near future it will be extended with support of securing world instances lists, clients lists, message streams with P2P identities.
Features
- Single page web application
- Client-side router (generating instances IDs by client)
- File storage independent Reflector
- Krestiasntvo Luminary running on Gun DB (client based replcement for Reflector server)
- GunDB storage system for serving Proxy VWF component
- GunDB SEA (Security, Encryption, Authorization) framework for user authorization and P2P identities