Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
megameklab-0.47.3.tar.gz | 2020-02-01 | 48.4 MB | |
megameklab-windows-0.47.3.zip | 2020-02-01 | 49.3 MB | |
README.md | 2020-02-01 | 3.2 kB | |
Totals: 3 Items | 97.8 MB | 0 |
- Issue [#1344]: Ensure techs show the right skill for Protomechs
- PR [#1348]: Enable scenario modifiers to add objectives to scenarios generated from templates
- Issue [#1349]: Problem with replacing Protomech limbs lost in combat
- PR [#1352]: Feature: Add origin planet to Personnel
- PR [#1355]: General support vehicle crew (fixes deployment bug)
- Issue [#1354]: Feature: adds +/-100M button to New Loan dialog
- PR [#1289], [#1359]: Feature: adds GM Jumpship Recharge on Interstellar Map context menu
- PR [#1360]: Fix several issues with adding/removing techs from a force
- PR [#1362]: Random personnel background generation (enabled via Campaign Options)
- Issue [#1306]: Commander skill level bonuses are now applied in rating calculations
- Issue [#1370]: Unit Rating FM:M(r): 0 dividends now produce 100% fulfilled need instead of 0% fulfilled need
- Issue [#1374]: Unit Rating: Small Craft Bay can now store Fighters
- PR [#1379]: Feature: Adds hyperlink from origin system on personnel panel to the map panel
- PR [#1382]: Speed up Advance Day using profiling data
- PR [#1387]: Include Super Heavy Vehicle Bays in Unit Rating/Reputation
- Issue [#1390]: Bug: fix XML parsing failure when putting customs in CPNX that have ampersands (etc)
- Issue [#1284]: Can't get contracts from Comstar's capital planet
- Issue [#1384]: PIR and REB AtB Contracts can not be generated
- PR [#1371]: Ability to load units into dropships/warships for automatic deployment to megamek scenarios; Naval C3 network configuration in MekHQ
- Issue [#1363]: Feature: in Hangar's Assign Tech menu, group by skill level
- PR [#1403]: Bug: TO&E menu may crash if no units in force (and general cleanup)
- Issue [#1263]: Fixing Marriages Without Surnames
- Issue [#1405]: Feature: Display Mother and Father for Children in the Force
- Issue [#1406]: Feature: Add hyperlinks to family members
- PR [#1410]: Add the unit ID to the log when unable to parse a unit
- Issue [#1262]: Feature: Identify on the interstellar view planets that are eligible for additional contracts
- Issue [#219]: Bug: Overview/Hangar Breakdown does not include support vehicles in count
- PR [#1380]: Data: House Arano sourcebook planet ownership data added
- PR [#1422]: Minor performance improvement for contract market
- Issue [#1366]: Bug: Fix empty procurement list on campaign load
- Issue [#1345]: Bug: Fix unlimited acquisitions when daily limits in place
- PR [#1419]: Improve performance of purchasing parts and fix refit bug where armor or ammo may not be used for a refit
- PR [#1424]: Resolve errors found by SpotBugs
- Issue [#1427]: Fix bug where GM Add'ing ammo with 0 shots did not add new ammo
- PR [#1430]: Initialize bay space on Campaign load before setting Used Capacity
- PR [#1435]: Improved fault tolerance for campaigns with large craft that have gone sour due to bad refits
- PR [#1437]: Personnel View: Mother will no longer break if a person only has a father
- Issue [#1433]: Enabling RandomizePortraits for personnel with pre-existing portraits
- PR [#1438]: Adding Scrollbar to Personnel Settings under Campaign Options for small screens