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Home / v0.47.3
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megameklab-0.47.3.tar.gz 2020-02-01 48.4 MB
megameklab-windows-0.47.3.zip 2020-02-01 49.3 MB
README.md 2020-02-01 3.2 kB
Totals: 3 Items   97.8 MB 0
  • Issue [#1344]: Ensure techs show the right skill for Protomechs
  • PR [#1348]: Enable scenario modifiers to add objectives to scenarios generated from templates
  • Issue [#1349]: Problem with replacing Protomech limbs lost in combat
  • PR [#1352]: Feature: Add origin planet to Personnel
  • PR [#1355]: General support vehicle crew (fixes deployment bug)
  • Issue [#1354]: Feature: adds +/-100M button to New Loan dialog
  • PR [#1289], [#1359]: Feature: adds GM Jumpship Recharge on Interstellar Map context menu
  • PR [#1360]: Fix several issues with adding/removing techs from a force
  • PR [#1362]: Random personnel background generation (enabled via Campaign Options)
  • Issue [#1306]: Commander skill level bonuses are now applied in rating calculations
  • Issue [#1370]: Unit Rating FM:M(r): 0 dividends now produce 100% fulfilled need instead of 0% fulfilled need
  • Issue [#1374]: Unit Rating: Small Craft Bay can now store Fighters
  • PR [#1379]: Feature: Adds hyperlink from origin system on personnel panel to the map panel
  • PR [#1382]: Speed up Advance Day using profiling data
  • PR [#1387]: Include Super Heavy Vehicle Bays in Unit Rating/Reputation
  • Issue [#1390]: Bug: fix XML parsing failure when putting customs in CPNX that have ampersands (etc)
  • Issue [#1284]: Can't get contracts from Comstar's capital planet
  • Issue [#1384]: PIR and REB AtB Contracts can not be generated
  • PR [#1371]: Ability to load units into dropships/warships for automatic deployment to megamek scenarios; Naval C3 network configuration in MekHQ
  • Issue [#1363]: Feature: in Hangar's Assign Tech menu, group by skill level
  • PR [#1403]: Bug: TO&E menu may crash if no units in force (and general cleanup)
  • Issue [#1263]: Fixing Marriages Without Surnames
  • Issue [#1405]: Feature: Display Mother and Father for Children in the Force
  • Issue [#1406]: Feature: Add hyperlinks to family members
  • PR [#1410]: Add the unit ID to the log when unable to parse a unit
  • Issue [#1262]: Feature: Identify on the interstellar view planets that are eligible for additional contracts
  • Issue [#219]: Bug: Overview/Hangar Breakdown does not include support vehicles in count
  • PR [#1380]: Data: House Arano sourcebook planet ownership data added
  • PR [#1422]: Minor performance improvement for contract market
  • Issue [#1366]: Bug: Fix empty procurement list on campaign load
  • Issue [#1345]: Bug: Fix unlimited acquisitions when daily limits in place
  • PR [#1419]: Improve performance of purchasing parts and fix refit bug where armor or ammo may not be used for a refit
  • PR [#1424]: Resolve errors found by SpotBugs
  • Issue [#1427]: Fix bug where GM Add'ing ammo with 0 shots did not add new ammo
  • PR [#1430]: Initialize bay space on Campaign load before setting Used Capacity
  • PR [#1435]: Improved fault tolerance for campaigns with large craft that have gone sour due to bad refits
  • PR [#1437]: Personnel View: Mother will no longer break if a person only has a father
  • Issue [#1433]: Enabling RandomizePortraits for personnel with pre-existing portraits
  • PR [#1438]: Adding Scrollbar to Personnel Settings under Campaign Options for small screens
Source: README.md, updated 2020-02-01