Sol-R is a CUDA/OpenCL-based real-time ray-tracer compatible with Oculus Rift DK1, Kinect, Razor Hydra and Leap Motion devices. Sol-R was written as a hobby project in order to understand and learn more about CUDA and OpenCL. Most of the code was written at night and during weekends, meaning that it's probably not the best quality ever. The idea was to produce a Ray-Tracer that has its own "personality". Most of the code does not rely on any literature about ray-tracing, but more on a naive approach of what rays could be used for. The idea was not to produce a physically based ray-tracer, but a simple engine that could produce cool images interactively. Take it for what it is! Sol-R is a lot of fun to play with if you like coding computer-generated images.
Features
- Tested on Windows 7 with Visual Studio 2015 Community edition
- Tested on Mac OS X Sierra 10.12.15 and Ubuntu 16.04
- Supports Oculus Rift DK1 SDK 0.2.5
- Supports Kinect SDK 1.8
- Works with Sixense SDK and Leap SDK 3.2.0
- Sol-R is a lot of fun to play with if you like coding computer generated images