Sergio, why do you use an old units? More updated versions you can find at https://github.com/glscene/GLXEngine and if you improve something then test with demos and send a pull request there.
Yes, it should be a setup.md file with all links there, write it as patch on github and you will be added as contributor. Salute.
Ok, Now you may install all packages from https://github.com/glscene/GLXEngine/tree/master/bpl If not directly from there then ... users of the C++ Builder Personality need to copy the compiled .bpl packages from ../GLXEngine/bpl directory to a folder C:\Users\Public\Documents\Embarcadero\Studio\23.0\Bpl then add them and install to palette. Run Examples for C++Builder. Try it.
Ok, Now you may install all packages from https://github.com/glscene/GLXEngine/tree/master/bpl If not directly from there then ... users of the C++ Builder Personality need to copy the compiled .bpl packages from ../GLXEngine/bpl directory to a folder C:\Users\Public\Documents\Embarcadero\Studio\23.0\Bpl then add them and install to palette. Run Examples for Delphi or C++Builder. Try it.
Oops, I've added dlls to externals on GitHub, thanks. Due to long time of updating of the trunk here will be only releases further at sf.
The order in the GLScene component object list sometimes plays a role, try moving the sprite to the top
If all .stl separated models correctly visualized then there is something wrong in your vm.json file. Try to change signs for " direction" in axes for .stl details. Or combine them in one model in some 3d editor.
Then I think you should use GeoTIFF format instead for such big sizes or try TImage32 from glscene/external/graphics32, and as option divide your image using splitter https://sourceforge.net/p/glscene/code/HEAD/tree/trunk/Examples/AdvDemos/Archipelago/Splitter/ like in Archipelago advdemo. Pavel