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Registered: August 19, 2023 01:32:05 AM
Main dev of the Devourment Mod for Rain World
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Comments Earned: 218
Comments Made: 90
Journals: 2
Comments Made: 90
Journals: 2
Featured Journal
Devourment Mod 0.1.7 EA Megathread (G)
4 months ago
Hello! This megathread of sorts will serve as a brief roadmap and suggestion board for the next patch, which is going to include an overhaul to both the sounds and particles of the mod.
Planned sound effects:
-Struggle
-Gentle Struggle/Rub
-Belly sounds/rumblings from outside
-Belly sounds/rumblings from inside (noisier)
-Sounds when a food pip is gained from digestion
-Different kinds of acid/digestion sounds for different acid types
Planned visual effects/particles (use case, description)
-Hollow bubbles (ambient acids, float upwards and pop)
-Filled bubble/circle (ambient acids, float in place and shrink)
-Dense Squiggly line (ambient acids/digest event? basically a sharp sin wave)
-Rounded/soft squiggly line (ambient acids/digest event? more traditional sin wave that tapers at the ends)
-Curve (rubs/ambient no acids, line that follows the curve of the belly sprite, can be stacked)
-Spark (struggles/internal event, straight line that points outward away from the belly sprite)
-Belly sprite shrink on final digest instead of disappearing
-Some kind of visual effect when a digest pip happens, like the surface of the belly sprite spiking out or something
-More particles on regurgitation
I also have a few things I could use suggestions on specifically. Feel free to share any that aren't based on these questions, though!
-How should power struggle direction be shown? Right now the particles show the direction but I feel there could be some improvement there. Consider both regular fighting struggles and gentle rubs.
-What kinds of config options would you want/expect regarding these effects?
-What existing soundIDs in the game could be good for different situations? You can use the new sound test dev tool to find/try them out (with debug tools enabled), the soundID will match the shown tooltip. Other mods and DLC will also show up, so please consider disabling other mods and DLC when finding sounds.
Planned sound effects:
-Struggle
-Gentle Struggle/Rub
-Belly sounds/rumblings from outside
-Belly sounds/rumblings from inside (noisier)
-Sounds when a food pip is gained from digestion
-Different kinds of acid/digestion sounds for different acid types
Planned visual effects/particles (use case, description)
-Hollow bubbles (ambient acids, float upwards and pop)
-Filled bubble/circle (ambient acids, float in place and shrink)
-Dense Squiggly line (ambient acids/digest event? basically a sharp sin wave)
-Rounded/soft squiggly line (ambient acids/digest event? more traditional sin wave that tapers at the ends)
-Curve (rubs/ambient no acids, line that follows the curve of the belly sprite, can be stacked)
-Spark (struggles/internal event, straight line that points outward away from the belly sprite)
-Belly sprite shrink on final digest instead of disappearing
-Some kind of visual effect when a digest pip happens, like the surface of the belly sprite spiking out or something
-More particles on regurgitation
I also have a few things I could use suggestions on specifically. Feel free to share any that aren't based on these questions, though!
-How should power struggle direction be shown? Right now the particles show the direction but I feel there could be some improvement there. Consider both regular fighting struggles and gentle rubs.
-What kinds of config options would you want/expect regarding these effects?
-What existing soundIDs in the game could be good for different situations? You can use the new sound test dev tool to find/try them out (with debug tools enabled), the soundID will match the shown tooltip. Other mods and DLC will also show up, so please consider disabling other mods and DLC when finding sounds.
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