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Aspiring Artist and GameDev | Registered: December 28, 2014 04:52:36 AM
Monkey Fur | NSFW BARA FURRY Artist/GameProgrammer
Requests: Closed | Art Trades: Closed | Commissions: Closed
Commissions: Any drawing involving your own characters.
Requests: Any drawing involving only fanart(rule34) of characters from tv shows/movies/games/etc.
Request/Commission Trello Board
Things I will and won't draw (Or just ask)
Lore Trackers:
The Doctor's Current Form: Naga
Vlad's Children Counter: 3
Main Party: Damien Terra Hagard Vlad Val Doyle
Current Projects:
Asteria Stories: Boss Crawler (Visual Novel (Turning into a 3D Dungeon Crawler))
Asteria Stories: Entrapment (RPG Maker Game)
Asteria Stories: Champion Days (2D Beat em up)
Asteria Stories: Boss Crawler Side B (Typing Simulator)
Find me at
ART SITES
Twitter | SoFurry | PIXIV | BaraAddiction | Bluesky
GAME DEV SITES
Itch
STREAMING SITES
Picarto | Twitch
PROJECT SITES
Public Art Trello
Stats
Comments Earned: 690
Comments Made: 394
Journals: 87
Comments Made: 394
Journals: 87
Featured Journal
Update 7/21/2024 (G)
a year ago
Its been a whole minute since I wrote anything here. Basically, after the last update I started working more on game dev stuff. Sadly I got nowhere on the one game I spent the most time on "Boss Crawler".
I decided to buy a Unity Package for its map editor but ended up not liking it at all. I was thinking of returning it for the 30 day refund but it was actually a very useful tool. It just wasnt good for the game I was making.
Essentially, I was planning on turning Boss Crawler into a 3D Grid Based Dungeon Crawler / Visual Novel. However, when it came to programming the AI the map editor package made it clunky and difficult to work with. While it was possible to do workarounds they would have been so heavily outside of the scope I had planned for. As such I decided to leave the game alone for now.
I decided to swap to work on this game and put Boss Crawler on hold for now. I wanted to least get this up and running to the point it was playable. I looked up a bunch of tutorials on the best way to code a 2D beat em up game. The first tutorial that I used with making the game was TERRIBLE. God awful ass tutorial I'm upset I even coded it like that in the first place. Basically the character is always floating on its shadow as a platform and when they jump I add physics to both the platform and the player to make sure they move at the same time.
Yeah no this was bad. I'm glad ppl liked the game for what it was but it was basically sewn together with cheese. SO, I found a better tutorial that was pretty much what I wanted. The main problem I had with the previous tutorial was handling airborne targets, air attacks, and proper collision detection. I also learned A LOT of better ways to handle hitboxes.
With that being said I'll probably have the updated newer version of the game somewhere around October before the bara jam starts again.
I'm also gonna return to doing art including concept arting and background stuff for the game so look forward to that.
As for the Legoshi Comic, sorry I keep holding it off at this point I'm gonna wrap up the last 4 pages and be done. And maybe if people really liked it I will do a continuation comic in the future.
Game Development
Boss Crawler
I decided to buy a Unity Package for its map editor but ended up not liking it at all. I was thinking of returning it for the 30 day refund but it was actually a very useful tool. It just wasnt good for the game I was making.
Essentially, I was planning on turning Boss Crawler into a 3D Grid Based Dungeon Crawler / Visual Novel. However, when it came to programming the AI the map editor package made it clunky and difficult to work with. While it was possible to do workarounds they would have been so heavily outside of the scope I had planned for. As such I decided to leave the game alone for now.
Asteria Stories: Champion Days
I decided to swap to work on this game and put Boss Crawler on hold for now. I wanted to least get this up and running to the point it was playable. I looked up a bunch of tutorials on the best way to code a 2D beat em up game. The first tutorial that I used with making the game was TERRIBLE. God awful ass tutorial I'm upset I even coded it like that in the first place. Basically the character is always floating on its shadow as a platform and when they jump I add physics to both the platform and the player to make sure they move at the same time.
Yeah no this was bad. I'm glad ppl liked the game for what it was but it was basically sewn together with cheese. SO, I found a better tutorial that was pretty much what I wanted. The main problem I had with the previous tutorial was handling airborne targets, air attacks, and proper collision detection. I also learned A LOT of better ways to handle hitboxes.
With that being said I'll probably have the updated newer version of the game somewhere around October before the bara jam starts again.
Art
I'm also gonna return to doing art including concept arting and background stuff for the game so look forward to that.
As for the Legoshi Comic, sorry I keep holding it off at this point I'm gonna wrap up the last 4 pages and be done. And maybe if people really liked it I will do a continuation comic in the future.
User Profile
Accepting Trades
No Accepting Commissions
No Character Species
Monkey
Favorite Music
Anything Japanese/Korean/Spanish
Favorite TV Shows & Movies
Zootopia (Deleted Cut), Horror movies
Favorite Games
La Tale, Blade and Soul, Bayonetta, FFXIV
Favorite Gaming Platforms
PC
Favorite Animals
TIGERS, MONKEYS
Favorite Foods & Drinks
Smoked Turkey
Contact Information
FA+





Thank u for the watch, great art *o*!