I realized I had these sketches buried in my very much and exclusively lewd art π
- have some SFW art of the horror gang! (Don't think I forgot about Chica and Freddy!)
Category Artwork (Digital) / All
Species Unspecified / Any
Size 3000 x 2750px
File Size 3.85 MB
I think you have a great handle in figure anatomy π! And yes, I most definitely use references - especially with beefy bois, having a reference picture of muscular anatomy on the side is super helpful. Never be afraid to have pictures of muscles, models, and body parts on hand for reference - unless one has meticulously practiced for DECADES practicing sketching real human models posing in front of them (I definitely haven't had this luxury haha), I bet nailing down muscular anatomy won't be easy!
I usually start out drawing a character's body by creating a stick figure (their "skeleton"): I'll draw a ball (the head) and a slightly curved line coming down from it (the spine), and then I draw lines for the limbs, giving me the overall pose. Then, I add in the "volume" with simple ovals (sometimes, I end up drawing an upside down trapezoid or a pentagon for the upper torso). I'm pretty messy and heavy with using lines, but everyone has different ways of nailing the outlines of portions of the body. I always find it great practice in drawing different body types by experimenting with the thickness of the shapes and proportions I've laid out.
Once I'm satisfied with the "skeleton" I've created, I move onto muscular detail and fleshing out appendages and naughty bits, with reference images on hand. For me, I always flesh out the head separately from the rest of the body, and then I position it onto the figure I've drawn once I'm done - I find it easier to have the head on a separate layer to be able to move it around to the position I like most.
This is how I usually approach drawing a character! Now I don't have a very sophisticated art program (I've done all of my art with Adobe Sketch so far, and it has a lack of quality-of-life features that would otherwise have sped up my progress haha), but this is the general procedure I follow to help myself ground a character in space. Obviously everyone has and will approach figure drawing differently, so I hope that anything I've said helps even just a little bit! I love how colorful and lively your art is, you draw amazingly hot and cute characters - I can't wait to see more from you!! π₯°π
I usually start out drawing a character's body by creating a stick figure (their "skeleton"): I'll draw a ball (the head) and a slightly curved line coming down from it (the spine), and then I draw lines for the limbs, giving me the overall pose. Then, I add in the "volume" with simple ovals (sometimes, I end up drawing an upside down trapezoid or a pentagon for the upper torso). I'm pretty messy and heavy with using lines, but everyone has different ways of nailing the outlines of portions of the body. I always find it great practice in drawing different body types by experimenting with the thickness of the shapes and proportions I've laid out.
Once I'm satisfied with the "skeleton" I've created, I move onto muscular detail and fleshing out appendages and naughty bits, with reference images on hand. For me, I always flesh out the head separately from the rest of the body, and then I position it onto the figure I've drawn once I'm done - I find it easier to have the head on a separate layer to be able to move it around to the position I like most.
This is how I usually approach drawing a character! Now I don't have a very sophisticated art program (I've done all of my art with Adobe Sketch so far, and it has a lack of quality-of-life features that would otherwise have sped up my progress haha), but this is the general procedure I follow to help myself ground a character in space. Obviously everyone has and will approach figure drawing differently, so I hope that anything I've said helps even just a little bit! I love how colorful and lively your art is, you draw amazingly hot and cute characters - I can't wait to see more from you!! π₯°π
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