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Page 21 of "Sins of the Fathers"
Carmelita and Cerberus have no time to get any distance from another, and both still have ammo in their guns. The result? Gunshots exchanged at close range, with only reflexes, luck, and strength of arm preventing either from taking a hit.
Carmelita's quick to point out that, due to his revolver's particular method of loading bullets, Cerberus is going to run out of shots before she does. However, the criminal's response isn't what she expected, as he tosses his handgun aside. What could he be planning...?
CREATOR'S NOTES:
Sorry this one came a little later than usual. I was sidetracked by Armored Core 6. Customizing giant robots and kicking mecha-mook ass is addictive, extremely hard bosses not withstanding.
Is close-range gun-fu physically possible, sane, or practical? Maybe, no, and definiely not. But the Sly Cooper universe has often incorporated subtle toon physics, so why not throw this in? Besides, a realistic gunfight at this range would be over too quick, wouldn't it?
CREDITS:
1) Carmelita Fox is copyright of Sucker Punch, creators of the Sly Cooper series.
2) The model used for Carmelita came from the Patreon page of Warfaremachine. ( https://www.furaffinity.net/user/mrwarfaremachine/ )
3) Cerberus is an Original Character concept of mine, created for fan-adventures in the Sly Cooper series and related toons.
4) The model for Cerberus is pieced together from several model packs by Petruz (the Wolf V2 pack for the main body, the Dasha & Nataliya pack for the mask, the Cattle Gang pack for the shirt, hair, jewelry, and handwraps), purchased via their Gumroad page. ( https://www.furaffinity.net/user/petruz/ )
5) The handgun Cerberus uses is a re-skin of Cassidy's revolver from his Undead Halloween skin, ported to Steam Workshop by Kemoi Alive. My further gratitude to Warfaremachine's Discord community, who helped me figure out HOW to properly edit the textures for this weapon. ( https://steamcommunity.com/sharedfi.....rchtext=McCree )
6) The crates are either from Steam Workshop, or native to Source Film Maker. All I know for sure is I'm not the one who made them.
7) The flames come from a campfire particle effect found on Source Film Maker, on the page of TacoVFX. ( https://steamcommunity.com/sharedfi.....htext=campfire )
8) The high-rise building that the action is unfolding in was found on the Steam Workshop, courtesy of Anomi. ( https://steamcommunity.com/sharedfi.....htext=highrise )
9) The muzzle flash and the projectiles from Carmelita's Shock Pistol were created by using different elements of the Power Beam particle effect from Samus' blaster. This was found on the Steam Workshop page of Chaofanatic. ( https://steamcommunity.com/sharedfiles/filedetails/?id=313079885&searchtext=power+beam )
10) The main trails of Carmelita's Shock Pistol's bullets come from one of the “beam” models in the MS Effect pack found on Β L Λ Ζ Ξ's Steam Workshop page for Source Film Maker. ( https://steamcommunity.com/sharedfiles/filedetails/?id=2414991823&searchtext=beam+bullet )
Page 21 of "Sins of the Fathers"
Carmelita and Cerberus have no time to get any distance from another, and both still have ammo in their guns. The result? Gunshots exchanged at close range, with only reflexes, luck, and strength of arm preventing either from taking a hit.
Carmelita's quick to point out that, due to his revolver's particular method of loading bullets, Cerberus is going to run out of shots before she does. However, the criminal's response isn't what she expected, as he tosses his handgun aside. What could he be planning...?
CREATOR'S NOTES:
Sorry this one came a little later than usual. I was sidetracked by Armored Core 6. Customizing giant robots and kicking mecha-mook ass is addictive, extremely hard bosses not withstanding.
Is close-range gun-fu physically possible, sane, or practical? Maybe, no, and definiely not. But the Sly Cooper universe has often incorporated subtle toon physics, so why not throw this in? Besides, a realistic gunfight at this range would be over too quick, wouldn't it?
CREDITS:
1) Carmelita Fox is copyright of Sucker Punch, creators of the Sly Cooper series.
2) The model used for Carmelita came from the Patreon page of Warfaremachine. ( https://www.furaffinity.net/user/mrwarfaremachine/ )
3) Cerberus is an Original Character concept of mine, created for fan-adventures in the Sly Cooper series and related toons.
4) The model for Cerberus is pieced together from several model packs by Petruz (the Wolf V2 pack for the main body, the Dasha & Nataliya pack for the mask, the Cattle Gang pack for the shirt, hair, jewelry, and handwraps), purchased via their Gumroad page. ( https://www.furaffinity.net/user/petruz/ )
5) The handgun Cerberus uses is a re-skin of Cassidy's revolver from his Undead Halloween skin, ported to Steam Workshop by Kemoi Alive. My further gratitude to Warfaremachine's Discord community, who helped me figure out HOW to properly edit the textures for this weapon. ( https://steamcommunity.com/sharedfi.....rchtext=McCree )
6) The crates are either from Steam Workshop, or native to Source Film Maker. All I know for sure is I'm not the one who made them.
7) The flames come from a campfire particle effect found on Source Film Maker, on the page of TacoVFX. ( https://steamcommunity.com/sharedfi.....htext=campfire )
8) The high-rise building that the action is unfolding in was found on the Steam Workshop, courtesy of Anomi. ( https://steamcommunity.com/sharedfi.....htext=highrise )
9) The muzzle flash and the projectiles from Carmelita's Shock Pistol were created by using different elements of the Power Beam particle effect from Samus' blaster. This was found on the Steam Workshop page of Chaofanatic. ( https://steamcommunity.com/sharedfiles/filedetails/?id=313079885&searchtext=power+beam )
10) The main trails of Carmelita's Shock Pistol's bullets come from one of the “beam” models in the MS Effect pack found on Β L Λ Ζ Ξ's Steam Workshop page for Source Film Maker. ( https://steamcommunity.com/sharedfiles/filedetails/?id=2414991823&searchtext=beam+bullet )
Category Screenshots / Fanart
Species Canine (Other)
Size 1340 x 2240px
File Size 2.78 MB
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