Charlie Crane presented on the node.js game server framework Pomelo. Pomelo is an open source framework for building fast, scalable, distributed game servers in node.js. It provides abstractions for servers, requests/responses, and broadcasting that make building real-time multiplayer games easier. Performance testing showed Pomelo can support over 500 concurrent users in a single game area on commodity hardware. The presenter invited developers to contribute to expanding Pomelo's capabilities for building complex multiplayer games.