Browse free open source C++ HTML/XHTML Software for Linux and projects below. Use the toggles on the left to filter open source C++ HTML/XHTML Software for Linux by OS, license, language, programming language, and project status.

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  • 1
    miniblink49

    miniblink49

    Lighter, faster browser kernel of blink to integrate HTML UI in apps

    miniblink is an open source, one file, small browser widget based on chromium. By using C interface, you can create a browser with just some line code. miniblink is an open source, single-file, and currently the smallest known chromium-based browser control. Through its exported pure C interface, a browser control can be created in a few lines of code. C++, C#, Delphi and other language calls (support C++, C#, Delphi language to call). Embedded Nodejs, support electron (with Nodejs, can run electron). Customize as you wish, simulate another browser environment. Perfect HTML5 support, friendly to various front-end libraries (support HTML5, and friendly to front framework). After turning off the cross-domain switch, you can use various cross-domain functions (support cross-domain). Headless mode, which greatly saves resources and is suitable for crawlers (headless mode, be suitable for Web Crawler).
    Downloads: 6 This Week
    Last Update:
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  • 2
    BLUI

    BLUI

    Rich HTML UI engine for UE4

    Rich HTML UI engine for UE4. A user widget (UMG) blueprint which embeds a BLU texture as an image brush. Contains various utility functions to allow loading and parsing urls easily. Call InitBluEye with starting url and browser window size to start this widget. See BluiWorldWidgetActorExample for an example of how it's used in practice. Encapsulated BluiWidget user widget in an actor. Drag and drop this actor into your scene and it will auto-spawn the required BluTickActor to make everything work. BLUI is an Unreal Engine 4 plugin that allows easy interaction with the Chromium Embedded Framework. It provides a simple Material Instance and input functions to help streamline the rendering of rich HTML interfaces. No specific ties to any in game class, simple use Blueprints (or C++) to create a new "BluEye" object and grab its material instance, then you can paint it on anything!
    Downloads: 4 This Week
    Last Update:
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