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Added pre-calculated sin/cos lookup tables

Added wrapRadians() function to keep radians from getting out of range. Was causing the player ship to rotate oddly.

peterhirschberg 2014-04-03

changed /trunk/OpenGW.cpp
changed /trunk/OpenGW.sdf
changed /trunk/OpenGW.suo
changed /trunk/OpenGW.vcxproj
changed /trunk/OpenGW.vcxproj.filters
changed /trunk/entity.cpp
changed /trunk/entity.h
changed /trunk/entityblackhole.cpp
changed /trunk/entitygrunt.cpp
changed /trunk/entityplayermissile.cpp
changed /trunk/entityproton.cpp
changed /trunk/entityspinner.cpp
changed /trunk/game.cpp
changed /trunk/mathutils.cpp
changed /trunk/mathutils.h
changed /trunk/matrix.h
changed /trunk/player.cpp
changed /trunk/scene.cpp
added /trunk/sincos.cpp
added /trunk/sincos.h
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/trunk/OpenGW.sdf
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/trunk/OpenGW.suo
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/trunk/sincos.cpp Diff Switch to side-by-side view
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