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Commit [r28]  Maximize  Restore  History

LOTS of changes

- grid processing is now done on another thread for much increased performance
- Tons of bug fixes and tweaks

peterhirschberg 2014-04-25

changed /trunk/OpenGW.cpp
changed /trunk/OpenGW.sdf
changed /trunk/OpenGW.suo
changed /trunk/attractor.cpp
changed /trunk/attractor.h
changed /trunk/blackholes.cpp
changed /trunk/camera.cpp
changed /trunk/controls.cpp
changed /trunk/entityPlayer1.cpp
changed /trunk/entityblackhole.cpp
changed /trunk/entityplayermissile.cpp
changed /trunk/entitytinyspinner.cpp
changed /trunk/entitytinyspinner.h
changed /trunk/game.cpp
changed /trunk/grid.cpp
changed /trunk/grid.h
changed /trunk/menuSelectGameType.cpp
changed /trunk/particle.cpp
changed /trunk/scene.cpp
changed /trunk/vector.cpp
/trunk/OpenGW.cpp Diff Switch to side-by-side view
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/trunk/OpenGW.sdf
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/trunk/OpenGW.suo
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/trunk/attractor.cpp Diff Switch to side-by-side view
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/trunk/attractor.h Diff Switch to side-by-side view
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/trunk/blackholes.cpp Diff Switch to side-by-side view
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/trunk/camera.cpp Diff Switch to side-by-side view
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/trunk/controls.cpp Diff Switch to side-by-side view
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/trunk/entityPlayer1.cpp Diff Switch to side-by-side view
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/trunk/entityblackhole.cpp Diff Switch to side-by-side view
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/trunk/entityplayermissile.cpp Diff Switch to side-by-side view
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/trunk/entitytinyspinner.cpp Diff Switch to side-by-side view
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/trunk/entitytinyspinner.h Diff Switch to side-by-side view
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/trunk/game.cpp Diff Switch to side-by-side view
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/trunk/grid.cpp Diff Switch to side-by-side view
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/trunk/grid.h Diff Switch to side-by-side view
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/trunk/menuSelectGameType.cpp Diff Switch to side-by-side view
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/trunk/particle.cpp Diff Switch to side-by-side view
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/trunk/scene.cpp Diff Switch to side-by-side view
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/trunk/vector.cpp Diff Switch to side-by-side view
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