Simple WebGL Fragment Shader Editor. Friendly GLSL Shader editor based on Codemirror compatible with glslViewer (C++/OpenGL ES) and glslCanvas (JS/WebGL). Was originally developed to work as an embedded editor for The Book of Shaders. But now has grown as a stand-alone Web app. Thanks to their compatibility with other apps of this ecosystem like glslViewer which runs in the RaspberryPi directly from the console, GlslEditor interacts with other projects like OpenFrame.io allowing the user to export the shaders to frames with only one button.
Features
- Inline Color picker and 3D vector picker for '''vec3''
- Inline Trackpad for '''vec2'''
- Inline error display
- Slider for floats
- Breakpoints for variables
- Electron Version
License
MIT LicenseFollow GlslEditor
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