Things don't need to be a masterpiece for you to enjoy them.
"The previous was better." "This wasn't nominated for an award."
Shove off. Go play/read/watch that then.
I fucking love saying “combat wheelchair rules in ttrpgs are fine actually” because inevitably it summons a Type Of Guy who simultaneously wants “gritty and realistic” storytelling, and absolutely refuses the idea that a typical ttrpg adventurer might suffer a leg-paralyzing injury and not have the option to just quit adventuring
“But what about the practical issues-” look I dunno how to break this to you but there are also practical issues with retiring and finding a serious replacement for Targroth Skullmuncher the level 11 barbarian. That guy dislocated a dragon’s jaw from the inside with just his hands. He’s arguably MORE dangerous in the chair.
The “healing magic would just fix all disabilities” thing also presupposes something directly counter to the text of most ttrpg settings, which is that stuff that can happen to the body is exclusively mundane in nature
Like. A sufficiently bad curse is a disability. Can’t just pop Cure Wounds on those.
I also want to bring this back to the original point, which is:
Even if you have no interest in using the combat wheelchair
Even if nobody in your group wants to use the combat wheelchair
The mere presence of rules for the combat wheelchair repels a type of player you don’t want in your group!
Quoted for utter truth:
“The mere presence of rules for the combat wheelchair repels a type of player you don’t want in your group!”
a lot of artists dont know how to draw bullets and to be real it bothers me a lot. here’s my simple guide on bullets
Special shoutout to the DavidPro Phantom Blood opening where the bullets are fully brass, flush with the casing, no rim, perfectly undisturbed primer, and fired whole out of some webleys.
raising you this
12ga Recursionshot
You chumps don’t know about 65% more bullet per bullet spring system