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Clock crashers

@avantguardbitch

Cursed by the clocktower. Also sometimes reposts nine sols and my own art youtube spotify itch.io

Hello Everyone!

Consider this my Clocktower resume:

  • I started a mixed online/in person clocktower group in my area that plays semi regularly (50+ members with ~9 player games) (I was the one who introduced them all to it :3)
  • Have experience & tools with running Minecraft BOTC
  • ST'd 20+ games but still learning always
  • Played 60+ games
  • Watched hundreds of hrs of Yogscast/NRB/TPI games (lifesaver during long commute)
  • I convinced my uni lecturer to get the uni to acquire the grim we use for in-person sessions
  • Met a ton of cool people playing Clocktower and intend to meet many more 😎

There's a peculiar new guy in town.. even standing near them makes you dizzy. Their literal snake oil business has quickly a staple of the community. It's not the craziest job you've seen around so maybe its aaaallll fine.

I got inspired by the botcsona shenanigans kicking off so throwing my barker hat in the ring with me and my long-suffering most-pulled demon.

sliding up after an in-person game "ah hah, are you a slayer? Because you shot a hole through my heart and ended the game early and I had SUCH a good bluff going and EVERYONE trusted me and I KNOW saint is a suspicious claim but the OUTSIDER COUNT-

Mature content

my second favorite game dev advice is “quantity makes quality”

not to be confused with quantity over quality, what I mean is that repeated experience with small projects sums up into having a decent idea of what goes into the cycle of development (from concepting to production to release) rather than knowing only concepting or production for literal years on a goliath project

I figure that there’s like a sweet spot where you can make multiple projects in a shorter time period (year or so?) where you learn a lot and progress skills quite a bit in order to be able to take on larger projects

to me it 100% beats having a first project that effectively launches you into development hell for the unforeseeable future

Mature content

This post may contain content not suitable for all audiences.

Zenomancer quest ideas:

  • Get lifted off the block.
  • Earn sincere forgiveness. 
  • Get into a hard triple claim. 
  • Die.
  • Give pertinent to every nomination today.
  • Hype up every nomination today.
  • Explain the deaths last night. You have one guess.
  • Vote in a line of at least 5 contiguous players.
  • Name three characters on the script not in play. 
  • Achieve someone else's quest first. 
  • Assist someone else's quest.
  • Once this game, correctly guess what a sober and healthy 5-star General would receive. 
  • Tomorrow, make every player publicly say your name.
  • Without being called out, publicly say the names of five types of birds. 
  • Without being called out, forget two rules of Blood on the Clocktower. 
  • For one day, be mad you invented Blood on the Clocktower.
  • For two days, be mad this is your first game of Blood on the Clocktower.
  • For three days, be mad you are a noir femme fatale.
  • For three days, only speak in director's commentary as if this game is already finished.
  • For three days, without being called out, be mad you cannot lose.
  • Convince town you finished at least one quest and got info. The more specific your description, the more specific the reward.
  • Make any true statement about this game. The more specific the statement, the more specific the reward.

My Storyteller Advice

(based on what I learnt STing some games recently)
  1. Always give The Drunk plausible information!

(I.e giving different empath numbers without neighbor changes.)

Not doing this signals to the player that they are Certainly drunk, which effectively solves their puzzle for them. They no longer have the joy of deducing whether they are drunk or not! Make it a meaty puzzle for the player that's worth solving! (Hints like librarian pings are part of the puzzle of course but be sparing with them. Consider what the player would enjoy.)

2. Trust your players with a difficult puzzle

Even new players can be drawn into a meaty mystery if you deliver one!

3. Create as many plausible scenarios as possible

You and the evil team are (at least at the start) aligned in that you want to create as wide of a possibility space as possible for the good team to try and narrow down and for the evil team to exist within. Beware choices that are exciting & explosive but don't leave a lot of ambiguity about the current game state. The best ST choices is often leaning towards keeping more worlds alive than closing them.

Ultimately these are my opinions, feel free to tell me if this advice rings true or not!

Boredom got the better of me so i created a whole tier list of everyones outfits!! This NOT made to hate on anyone btw , just for fun! :>

Link: https://tiermaker.com/create/yogscast-blood-on-the-clocktower-outfits--18985654

Funnnn

Penguin stole the show for me personally and Pyrion's pipe brings him up like 2 tiers lol

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