It's fundamentally a web game, so I have no intention to bundle it as a native executable. That being said, it is possible to download web games using the itch client app.
When I say "fundamentally a web game" I just mean in a technological sense (written in javascript with UI elements in HTML), rather than some sort of genre sense. Genre-wise, it's a point & click adventure, albeit a fairly simple one because it was made for a jam. Not sure if that falls within your expectations for "web games" or not.
I feel like insofar as "web games" have identifiable genre characteristics, it has more to do with them typically falling into one of two categories (either non-commercial hobby project, or commercial but casual f2p game) for economic reasons, rather than anything particularly inherent to the web as a platform?
I love that the theme of knowledge being power being so integrated into the game. The atmosphere was also just so tense and made me carry a heavy anticipation and guilt despite knowing it's just a game.
(Loved the way you gave hints using shift cipher!)
The game was amazing just like Serum Run;; the lore in everything using the glyphs, cults and eldritch beings and dimensions was so well crafted!
The puzzles weren't too hard and they even made sense within the game's story and I just really loved the way you used the symbols at the very end, it was just so, so well done.
Glad I stumbled on your games, I really had fun with them and I cannot wait for more if you make any more (And maybe a sequel to this, maybe? The 'true' ending alluded to another time >.>) You've done a great job on them and this was so much fun!
Also read your Sentiment Analysis, found it super interesting the way you used comments to do so!
I'm liking the game so far, especially the art and atmosphere. I don't know how to get access to the restricted archives though. I think the hint feature would be a nice addition, but don't feel pressured to.
Gur fvtvy ba gur yrggre va Cebsrffbe Fzlgur'f bssvpr vf fvtavsvpnag, naq gurer vf n eryrinag obbx va gur yvoenel pneq pngnybthr gung pna gryy lbh zber nobhg vg.
Bigger hint:
Fzlgur vf va n phyg. Vs lbh pna yrnea gurve frperg cnffcuenfr (ivn zber erfrnepu) lbh pna hfr guvf gb pbaivapr uvz gb tvir lbh npprff.
Great color pallet and a really nice art theme. I think hints could help, i did get stuck, but I'm terrible at puzzle games. The parts i could make it to made a really eerie vibe.
In case it wasn't clear, I did not create the colour palette, which is "Rosemoss 8" by lospec.com user polyphrog as stated in the credits. It is a great palette, though!
I made it to the "good" ending, but let's face it: in Lovecraft's world, that doesn't really mean anything :)
You managed to capture Lovecraft's ominous atmosphere extremely well. The books abot the lore weren't just a nice idea, they were also very well integrated. The fact that you actually gain (practical) knowledge through the library is neat. I liked that very much. The story is well written and so are the dialogues. And the pixel graphics are really good too. They fit the theme and the general atmosphere perfectly.
Wonderful game. I hope you will visit this world again. I'd love to see more of it. Either way, I'll definitely check out some of your other games later.
A lot of people are reporting this. Seems to be a bug that I can't reproduce in any of the browsers I've been testing on. Sorry about that!!! You could try another browser, or try downloading via the Itch desktop app.
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Any chance of a download link ?
It's fundamentally a web game, so I have no intention to bundle it as a native executable. That being said, it is possible to download web games using the itch client app.
Oh ,didn't know that ,thanks.
I'll have a look.
I don't usually play web games . Too restrictive and a lack of overall control as an end user.
When I say "fundamentally a web game" I just mean in a technological sense (written in javascript with UI elements in HTML), rather than some sort of genre sense. Genre-wise, it's a point & click adventure, albeit a fairly simple one because it was made for a jam. Not sure if that falls within your expectations for "web games" or not.
I feel like insofar as "web games" have identifiable genre characteristics, it has more to do with them typically falling into one of two categories (either non-commercial hobby project, or commercial but casual f2p game) for economic reasons, rather than anything particularly inherent to the web as a platform?
This was quite an interesting little game! Here is a Japanese gameplay:
Replaying this. Still one of my favorite entries from the jam.
Pretty much exactly what I want from a short and simple Lovecraft game! Unexplained spookiness, cults, a slight feeling of helplessnes.
Klaatu Barada Nikto | The Restricted Archive
https://youtu.be/pEh_IN36qtI
I really hope there will be a sequel, I got all the endings, very large cliffhanger.
i agree
I love that the theme of knowledge being power being so integrated into the game. The atmosphere was also just so tense and made me carry a heavy anticipation and guilt despite knowing it's just a game.
The game was amazing just like Serum Run;; the lore in everything using the glyphs, cults and eldritch beings and dimensions was so well crafted!
The puzzles weren't too hard and they even made sense within the game's story and I just really loved the way you used the symbols at the very end, it was just so, so well done.
Glad I stumbled on your games, I really had fun with them and I cannot wait for more if you make any more (And maybe a sequel to this, maybe? The 'true' ending alluded to another time >.>) You've done a great job on them and this was so much fun!
Also read your Sentiment Analysis, found it super interesting the way you used comments to do so!
Thanks for playing/commenting! Nice to see that at least one person has bothered to check out my blog. :)
I'm liking the game so far, especially the art and atmosphere. I don't know how to get access to the restricted archives though. I think the hint feature would be a nice addition, but don't feel pressured to.
Here's some hints if you need them (can decode at https://rot13.com/):
Small hint:
Gur fvtvy ba gur yrggre va Cebsrffbe Fzlgur'f bssvpr vf fvtavsvpnag, naq gurer vf n eryrinag obbx va gur yvoenel pneq pngnybthr gung pna gryy lbh zber nobhg vg.
Bigger hint:
Fzlgur vf va n phyg. Vs lbh pna yrnea gurve frperg cnffcuenfr (ivn zber erfrnepu) lbh pna hfr guvf gb pbaivapr uvz gb tvir lbh npprff.
Thank you!
This game is really fun so far! But I'm having trouble with the mirror part right now.
Here's a hint if you need it (ROT13'd to avoid spoilers, you can decode it at https://rot13.com/):
Nyy gur vasbezngvba arrqrq gb npgvingr gur zveebe pna or sbhaq va gur "Fvtaf, fvtvyf, naq tylcuf" obbx va gur yvoenel.
Got it thanks!
Looove this game. So compelling. I'm stuck though. :') Don't know how to ask for a hint without spoilers ...
Haha. Got it. It was a good puzzle. (It was the very end.)
Great color pallet and a really nice art theme. I think hints could help, i did get stuck, but I'm terrible at puzzle games. The parts i could make it to made a really eerie vibe.
In case it wasn't clear, I did not create the colour palette, which is "Rosemoss 8" by lospec.com user polyphrog as stated in the credits. It is a great palette, though!
very good
I made it to the "good" ending, but let's face it: in Lovecraft's world, that doesn't really mean anything :)
You managed to capture Lovecraft's ominous atmosphere extremely well. The books abot the lore weren't just a nice idea, they were also very well integrated. The fact that you actually gain (practical) knowledge through the library is neat. I liked that very much. The story is well written and so are the dialogues. And the pixel graphics are really good too. They fit the theme and the general atmosphere perfectly.
Wonderful game. I hope you will visit this world again. I'd love to see more of it. Either way, I'll definitely check out some of your other games later.
It looks interesting!
I got stuck at the scene where only a door and stacks are seen, I can't turn back from that scene.
A lot of people are reporting this. Seems to be a bug that I can't reproduce in any of the browsers I've been testing on. Sorry about that!!! You could try another browser, or try downloading via the Itch desktop app.The bug should be fixed now, if you're still interested in trying it!