JBox2D with BoxWrap2D Tutorial Jul 7th, 2009, 11:24pm " and "if your objects are showing up as static objects instead of dynamic ones, and are not colliding correctly, you have probably not met the clockwise ordering requirement". OK, but it is defined clockwise (unless I got my mental model wrong...). Just try the reverse order: physics.createPolygon( hw + 150, hh - 100, hw, hh - 150,

