In the beginning, there was a binary tree: struct ctree { // c for children int val; struct ctree *left; struct ctree *right; } The flow of pointers ran naturally from the root of the tree to the leaves, and it was easy as blueberry pie to walk to the children of a node. Unfortunately, given a node, there was no good way to find out its parent! If you only needed efficient parent access, though, y
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