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Concept art - by Vlad Tkach: https://www.artstation.com/artwork/RYaoWX Art direction - Sergei Karmalsky,Valentyn Sheremet: https://www.artstation.com/karmalsky https://www.artstation.com/inhuman Head model -Oleg Koreyba: https://www.artstation.com/artwork/1nB2aL Weapon-Dmytro Butenko: https://www.artstation.com/artwork/aRL8Dz ---------------------------------------------------------------- Please subscribe. Tons of works soon😉
3d figure of the Viking By Mike Vasilev https://www.artstation.com/mishmish http://corbaxgames.com/ https://www.linkedin.com/in/corbax-studio-9728ab165/ https://www.instagram.com/corbax_studio_llc/ https://www.facebook.com/corbaxstudio/
Hey everyone! It’s been some time since I last posted anything here but I’m checking out new stuff here on a daily basis. It’s really great to see this forum expand as much as it has with some really great Zbrush work. …
Hi all , I would like to share this In-game character project which i have done a month back for Dhruva Interactive (portfolio project) & also i would like to thanks Gaurav Kumar & Anag Alam sharkar to helping me out…
This is first video of the series "Making of" from my ongoing personal project. Fan art and personal take of a frenzy barbarian from Diablo 2. I usually approach the "assets" as a separate mini project. I do my research and dive into how this thing is really made. What is the purpose of it and how it will actually protect( if we take this exact one). Here I break it down into multiple steps and quickly explain each one. The end sculpting part is the most fun, so I've included some of it...
Learn how to create a real-time character and present it in Toolbag 3 with William Paré-Jobin. William breaks down how to sculpt, model, and create awesome renders in Toolbag.
Learn how to create a real-time character and present it in Toolbag 3 with William Paré-Jobin. William breaks down how to sculpt, model, and create awesome renders in Toolbag.