shoutout to my middle school computer teacher Mr Fleetwood. sorry I insisted on calling you "Fleetwood iMac" but in my defense it was clearly funny
well, the unfortunate truth of the matter is described thusly: i don't wannaaaaaaa
cadavre-jouet
eh bien, la malheureuse vérité peut être ainsi décrite : je veux paaaaaaas
屍おもちゃ:
誠に遺憾なのですが、本質的な問題点を申し上げますと、やりたくねえんだよおおおおおお
leichenspielzeug
Nun, die unbequeme Wahrheit dieser Angelegenheit kann wiefolgt beschrieben werden: Voll kein Bock diggahhhhhhh
Narcissus taking a selfie is the ACTUAL best.
These are REALLY cool
These are art in themselves, in a some of them point out what lockdown was like for us, they’re expressed themselves in a really cool way. But I think these are going to be talked about in the future.
@elodieunderglass I see that you are in this series
No series would be complete without!
video game sequels be like "yeah we had some really cool procedural destruction and body/gore physics in the last game. for the sequel we've increased the resolution on all the textures ten-fold, and now all those physical effects look goofy in comparison so we've opted to make the world 100% static and reduce all the enemies to a handful of canned animations to ensure complete photorealism at all times"
our procedural persistent blood smear system only works with blood decals that are 512x512, a completely reasonable size for small decal textures. but we wanted 4k blood textures. so instead of having them all be unique and persistent, thus allowing every environment to be uniquely painted with the player's actions we'll only have 10 decals on the map at a time and the oldest ones will blink out of existence instantaneously.
A little over halfway through this Gears of War video by Crowbcat, it shows the destruction of various objects possible in Gears 2 vs the lack of destruction in Gears 5. All Gears 5 has to show for it is a higher polygon count and higher resolution textures. They could have very easily kept the destruction physics from the earlier Gears games, but since they couldn't get the engine to spontaneously generate high-poly high-res chunks of concrete, they removed the physics entirely. The game now plays worse and arguably looks worse in motion, but it looks better in screenshots and they can boast about how many pixels there are in every texture.
Chekov's Cat: if you see a cat in the first act, it will probably be relevant later. (example: Alien)
Shrodinger's razor: an unopened box may or may not contain the solution to the story; there's no way to know without opening it. (example: Monk)
Occam's gun: the simplest way to kill off a character is to shoot them. (example: Bambi)
i have been cracking up at this for the past 3 minutes
Chekov's Box: If there is a container introduced in the opening act, it will be opened later.
Schrodinger's Gun: Treat every gun as if it's loaded unless you've checked it yourself.
Occam's Cat: If you hear strange noises at night, it's probably a cat.
Hate it when TikTok farm cosplayers and cottagecore types say stuff like "I'm not going to use modern equipment because my grandmothers could make do without it." Ma'am, your great grandma had eleven children. She would have killed for a slow cooker and a stick blender.
I’ve noticed a sort of implicit belief that people used to do things the hard way in the past because they were tougher or something. In reality, labor-saving devices have historically been adopted by the populace as soon as they were economically feasible. No one stood in front of a smoky fire or a boiling pot of lye soap for hours because they were virtuous, they did it because it was the only way to survive.









































