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Note for v1.2b:
Currently it seems that the REMOVE command removes a choice by id, not by text.
So both readme and the example story.txt are just misleading, while removing a choice is still possible by writing it as "REMOVE:2" instead of "Remove:[Yeah]" ( which, by the way, feels more right than doing it by text c: )

I tried my best not to touch engine code while making my game, but - it was possible to add a new choice with the same id. So i just added a check for that so i can modify existing choices instead of breaking the list c:

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ah, yeah... i updated the choice ID to be numerical instead of text to prevent issues with spaces but forgot to note that in the docs... in theory for "replacing/editing" a choice you can run REMOVE:# first in the same code block, but your suggestion is neater. I'll look at updating this soon, thanks!

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It looks like a major bug got into 1.2. The event handler in updateChoices() for selecting a choice calls a function changeText(), which doesn't exist, so selecting a choice fails. Replacing that with changeChapter() seems to work.

Thank you for making these engines! They're fun ways to make little stories.

Oops... a casualty from trying to standardise the engine variants... I have fixed it, thank you for flagging!

Will it be available for android or is it just windows?.

Just Windows, though it should run in any browser where you have keyboard input, so mac & linux too. 

I do not have the spare time to teach myself how to create stuff for android, unfortunately.

Hello, I wanted to check if it would be okay for me to add-on to the adv js? To add, say, a simple save thing, so I can make longer games w/ the engine.

I wouldn't be editing the code.js file or anything, but adding another, separate script file.

If not, cool; I just didn't want to get too far into it, and realize it's verboten.

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you are welcome to - just send me a link to what you make if you release it :)

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Oh, thanks so much ♡ And I certainly will.

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Definitely digging the aesthetics on this one! I’m looking forward to downloading and giving it a test soonish.

can't wait for super videotome

https://communistsister.itch.io/super-videotome

:)

woah

(1 edit)

(Windows 10 desktop)

I can get the demo to run and everything, so I thought I'd try something simple as a starter. I substituted a picture (and edited assets.js). The demo still ran, but with a big hole where the image should be. What am I doing wrong?

Here's the image I used (not mine, just found it somewhere)


the filename of this image has a forward slash in it. I would try removing that first, special characters in filenames often cause issues. 


Otherwise:

  • check the file is in the right place as the other images and the url path to it is correct.
  • check that your list of images has a comma at the end of every line except the final line.
  • check the ID you give it starts with BG_ and that you call the correct ID in the script.

if all of them check out, bring up the developer tools when you have the game in browser (f12), go to console, see if it spits out an error.

Hi - thanks for the prompt reply.

The filename doesn't have a forward slash in it - that's the file path, and the file is in the same directory as the "station" one I replaced.

The console does spit out an error:


...but I honestly can't see why:


The file is in the right place:


I thought I'd try the simplest possible edit, and it hasn't worked.

the hallway image you uploaded in the last post was a .png, but the code screenshots are looking for a .jpg. did you convert it or just change the file extension? that's all I can think of right now.

No. I originally used a png file, that didn't work, and so I went back to Photoshop and saved out a jpg file. That didn't work either. So, if you don't know what it is, I sure as hell don't! That's it for me...

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uploading the VT_ADV Downloadable zip to itchio as-is and setting it to a HTML project with "this file will be played in browser" will work straight out of the box in firefox, chrome, and internet explorer.

With no information about your setup I'm not sure what to advise you try. If nothing happens I would guess the code.js file is missing/cannot be reached. If you bring up the console do you get any error messages?

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did you read the Readme file about having to run a little server to test it from a local file? It will not work if you just open the index as is due to security restrictions inherent to web browsers.

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Note: When testing games made with this online, I think Firefox is weird about it. I had to jump through hoops to get it to recognize any changes I made in the source. Chrome doesn't seem to have this problem.

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When doing rapid iteration on web based games in Firefox, I recommend making sure you disable your cache (f12 to bring up developer tools > Network > Tickbox for Disable cache) to stop exactly that kind of thing. Otherwise ctrl-f5 seems to do the trick.

Thank you! I was meaning to try to figure out how to stop it from caching, but I couldn't figure out what to Google. Awesome engine, by the way. I'm playing through some of your old games for inspiration on what to do with it.

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Gonna make something weird with this, I think..