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@daily-rayless

Hi, I'm Rayless. This is my main blog, where I post art every day. My secondary blog is right here if you'd like to see what I reblog. Either way, enjoy your visit.
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A sketch of my heroine Eider from my first book.

Writing a protagonist who's a double amputee was tricky by itself, but there was an added challenge in that part of her story is based on the fairy tale "The Girl Without Hands."

(The book is based on a number of fairy tales, including "Sleeping Beauty", "Beauty and the Beast", "Cupid and Psyche", "East of the Sun and West of the Moon", all set in an original narrative.)

In some ways, doing a fairy tale retelling can make your job as a writer easier because the broad outline of your story is already in your hands. But it presents a lot of challenges just by virtue of what it is. One of the biggest questions -- how far from your source do you deviate?

On one hand, you want your version to be recognizable as the fairy tale -- you want to respect these traditional tropes and tensions and draw interesting material out of them. On the other, if you're just doing a point-by-point retelling, what exactly are you bringing to the table? Is there any new, original energy to your story, or is it just old and tired? What's a useful change or subversion, and what's just a gimmick?

"The Girl Without Hands" has the advantage of being less well known, so in that I wasn't worried about it feeling old and tired. But it has some difficult tropes, both in how questionable they are (she marries a king who clearly thinks badly of her; her hands are magically returned to her) and just in how... odd and difficult they are to get your head around (her main antagonist is literally the Devil).

I had definite opinions about how I wanted to tell Eider's story, places I wanted to deviate, and I gave the ending (does she fall in love? does she regain her hands?) a lot of thought. I think some readers might not agree with me, but I'm happy with the choices I made.

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The original cover concept for my fun little fantasy romance novella, A Wilderness of Stars. This cover, as I saw it in my imagination, was one of my first points of inspiration for the book, and maybe it was helpful having it to focus on as I planned and outlined and drafted.

I also spent ages working on this thing, drawing and redrawing the central figures, adding more details to make it feel lush and atmospheric, even digging out my old acrylic paints. And yet no matter what I did, something about it didn't feel right, something eluded me.

And then I didn't use it!

I talk about it here, how this ended up being the most challenging cover process to date. But I think the takeaway is that inspiration is just that, something that motivates you, but you don't have to cling to it to the end. If it doesn't inspire you anymore, you can change your mind. (But that will still create challenges of its own.)

Finishing old art: Nine (dead) and Aisha (not) from Last Rebellion.

LR is a game no one played and no one remembers, and that's fine. Was the game amazing? No. Were the characters amazing? No. Was the battle system amazing? No. Was the music (or voice work or plot) amazing? No. Was the art amazing? Yes. And also I liked that how the two mains snarked at each other, so it got some fan art out of me.

my most popular posts of 2025

Thanks to everyone who swung by and dropped a like or a reblog -- especially for when you all surprised me with what took off. We have very recent art, we have old joke art from 2005, we have polished stuff, we have sketchy stuff, we have black and white, we have full color. We have pictures with no background and we have And the top post from this year is one of my own personal favorites, so that's an extra boost.

And the most popular post this year!

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