Expand description
§Intro
This is a library for generating and manipulating 3D lattices.
§Examples
§Lattice creation
vegas_lattice provides simple ways to create cubic and body centered cubic
lattices. But you can create any number of custom lattices by creating the
sites and edges manually.
Here is an example of how to create a simple cubic lattice:
use vegas_lattice::Lattice;
let lattice = Lattice::sc(1.0);
assert_eq!(lattice.size(), (1.0, 1.0, 1.0));
assert_eq!(lattice.sites().len(), 1);
assert_eq!(lattice.edges().len(), 3);Here is an example of how to create a body centered cubic lattice:
use vegas_lattice::Lattice;
let lattice = Lattice::bcc(1.0);
assert_eq!(lattice.size(), (1.0, 1.0, 1.0));
assert_eq!(lattice.sites().len(), 2);
assert_eq!(lattice.edges().len(), 8);§Lattice expansion
The most crucial operation to vegas lattice is expand, this is the one that takes a lattice (usually a unit cell) and expands it to a bigger lattice, for example, if you take a cubic lattice and apply the following operation:
use vegas_lattice::Lattice;
let lattice = Lattice::sc(1.0).expand_x(2);
assert_eq!(lattice.size(), (2.0, 1.0, 1.0));
assert_eq!(lattice.sites().len(), 2);
assert_eq!(lattice.edges().len(), 6);You will end up with a lattice that is twice as big in the x direction. Notice how the number of sites and edges is also doubled. This is because the lattice is expanded by replicating the original lattice in the x direction. The same operation can be applied to the y and z. The edges of the lattice are also replicated.
§Edge dropping
Well, as you saw in the expand operation, we keep the edges that have a
delta those belong to neighboring cells and can be interpreted as periodic
boundary conditions, they also allow for future expansions of the lattice,
if you want to drop this behavior you can use the drop operation. Let’s
remove the periodic boundary conditions of the cubic lattice example we did
before:
use vegas_lattice::Lattice;
let lattice = Lattice::sc(1.0).drop_x();
assert_eq!(lattice.size(), (1.0, 1.0, 1.0));
assert_eq!(lattice.sites().len(), 1);
assert_eq!(lattice.edges().len(), 2);§Masking
The apply_mask operation allows you to remove sites from the lattice
according to a mask. The mask is a function that takes the coordinates of a
site and returns a boolean. If the function returns true, the site is
kept, otherwise it is removed. This is useful to create composite materials
by drawing an image of them.
use vegas_lattice::{Lattice, Mask};
use std::path::Path;
let mask = Mask::try_new(Path::new("docs/pattern.png"), 100.0).unwrap();
let mut rng = rand::rng();
let lattice = Lattice::sc(1.0)
.expand_x(2)
.expand_y(2)
.expand_z(2)
.apply_mask_z(mask, &mut rng);
assert_eq!(lattice.size(), (2.0, 2.0, 2.0));
assert!(lattice.sites().len() <= 8);
assert!(lattice.edges().len() <= 24);§Alloying
The alloy_sites operation allows you to replace sites labeled as source
with sites in the target alloy. This is useful to create alloy materials
by mixing different materials.
use vegas_lattice::{Alloy, Lattice};
let alloy = Alloy::try_new(vec!["B", "C"], vec![50, 50]).unwrap();
let mut rng = rand::rng();
let lattice = Lattice::sc(1.0).alloy_sites("A", alloy, &mut rng);
assert_eq!(lattice.sites().len(), 1);
assert!(lattice.sites()[0].kind() == "B" || lattice.sites()[0].kind() == "C");Modules§
- error
- Error handling for the vegas lattice crate
- io
- Defines the
to_writer_latticefunction for serializing a type to a writer
Structs§
- Alloy
- An alloy is a collection of kinds of atoms and their ratios
- Edge
- Represents an edge in a lattice.
- Lattice
- A lattice is a collection of sites and edges.
- Mask
- A mask represents a 2D image that can be used to filter out points
- Site
- Represetns a site in a lattice.
Traits§
- Tagged
- A trait for tagged objects